EmberGen to Unreal Engine | Real time Smoke Simulation

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In this Unreal Engine Tutorial I am talking about importing VDBs from Embergen to Unreal Engine 5.3, how to setup colliders, emitters and alining it with your animation in Unreal. Hope you enjoy that!

#unrealengine #embergen #tutorial

My Current PC setup:

0:00 Intro
1:00 Shuttle Launch Animation
1:40 Adding Emitters and Baking Transform
3:10 Adding Colliders
3:35 Exporting Animation to FBX
4:27 Embergen Import
5:19 Fitting animation to Embergen Viewport
5:47 Emitter Shape Setup
6:48 Collider Shape Setup
7:26 Setup Simulation Frame rate
8:01 Adjusting simulation parameters
9:10 Exporting VDB
10:02 Importing VDB to Unreal Engine
11:12 Adjusting and Placing VDB Volume
12:18 Animating VDB Volume
13:19 Final Result
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great step by step workflow tutorial 👍 thanks for making it 🙏

JasonKeyD
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It's worth waiting for your video. It was a lecture that I really needed and I will try it!

copperband
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You are the best! I love your tutorials very much! Thank You!

kbravo
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You’re the best buddy! Can’t waiy to try ambergen

artnaut
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Thanx a lot, it was my 1st lesson for this software.. Fully setisfied..

VaibhavSoni
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Thank you for this launch!!! low bow for you this lesson! I also didn't know why the fire with smoke scale would be so small after exporting from Embergen)🔥🔥🔥

OMGDmax
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Did anyone encountered a problem with the temperature not being visible inside Unreal although you enabled it?

ComeLordJesus
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Great tutorial . thank you . keep it up

HoomanBhr
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Nice tut! Can you do one on how to export embergen particles into unreal?

Raitan
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Hey! Has anyone found a way to fix the scale when importing? )
It seems like just scaling up reduces the quality… And the simulation looks less like particles and more like blurry voxels.

danvisart
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Super amazing tutorial, thank you so much!! I have a question but it is regarding to the wheel motion blur in Unreal, the motion blur doesn't show up in the sequencer, only in render, which makes it hard to judge while animating, Is there a way to see motion blur in the sequencer instead of waiting for rendering then adjust then render again and so on ?

melsayed.modesign
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hey bro did u modeling all that env like spaceship and rocket launcher?

minhhieudang
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Awesome tutorial! Thanks . Have you found any difficulty in rendering vdbs with the path tracer?
I get hot and miss results. Sometimes whole chunk of vdbs is missing, while rest rendering fine.

Also had super transparent cloud flicker on and off in animation sequence as well. I figured the flicker could be due to turning the density right down 🤔

b.a.g
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if the temp color not showing the material provided has a default value of 1, on the instance change it to like 4000 and see from there

Michaentus
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make a render video of VDB after add sequencer in path tracing

unreal_enginemail
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Hey! This is a great tutorial as usual. Thx a lot!!!
Do you have any workflow to bring gpu particle from embergen to unreal please!??
I am about to try passing by blender or houdini... but I was wondering if you have a more straight forward way to do it!??

Thx again, keep rocking!! 😉

bendiba
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I need some help, i am not getting the rocket launch presets in embergen while i add it to the project

Tharun_rk
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I really like the tutorial but I totally dont get the same result...I dont know if you can help me ?

fabfov
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Global texture parameter is not showing in the material instance.. how do you make that option available?.. i downloaded your vdb material setup thing.. i'm new to unreal

ANUPAM-nyee
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Great tutorial, thanks for sharing!Could you do me a favor? when exporting a pyro VDB file in C4D, how should its coordinates and scaling be adjusted?

JasonHu-up