New Mori Finisher (Explained & Discussed) | Dead by Daylight

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My thoughts on the dev notes regarding the new "Mori Finisher" and basekit Unbreakable / self-pick up changes.

0:00 Summary
1:10 Self Pick-up Basekit
2:56 Last Standing & Mori Finisher
4:40 Consequences & Analysis

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Add an extra ability to the Twins where if Victor downs a survivor, he grabs them by the ankle and drags them all the way to Charlotte 🤣

Edit: I originally wrote this as a joke, but the more I think about it; this really could be a good idea! Might be a bit difficult to make it happen but it could add a level of fluidity to the Twins' kit.

Charlotte M1's Survivor -> Charlotte releases Victor -> Victor downs Survivor -> Victor drags survivor to Charlotte(or tries to, if they want to make a wiggle system for it) -> Victor returns the Survivor to Charlotte, returns to Charlotte and then Charlotte can pick up right there.

MrLaffable
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What's most sad about this, no more slug races at the exit gate. :'(

bradypahl
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You are always the go to guy when the devs make a confusing update

Gonk
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I feel like if some survivor perks are being base kit I really feel like Fire Up should become base kit because I feel like you would be a good way for killers to make a little bit of a comeback if say 4 people bring nothing but the best toolboxs. I know this isn't huge but it's just my thought

StarGoki
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Bill really do be out here giving the best teachables to survivors at base now. First Borrowed Time, now Unbreakabill!

colossaldonut
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This sounds more like a new gamemode than regular DBD. It's such a huge change that it doesn't seem like the same game anymore.

PaigeLTS
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This is a very scary update for both killers and survivors. Especially if soul gaurd still works with it then that's terrifying for killers

lroge
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I'm most worried about exit gate scenarios where survivors are slugged at the gate and where one or two would be able to crawl out while another is hooked. An unlucky play or one person leaving means everyone immediately loses.

Anthonyist
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If Unbreakable is basekit, then Deerstalker should be basekit as well. And if the new basekit Unbreakable is infinite, then basekit Deerstalker should have infinite range

SoldierforGod
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I think this change also just encourages tunneling even more, especially coincidental tunneling. Anytime I find a person who was just unhooked by accident, i just down them. Someone still has to stop what theyre doing to pick them up which applies pressure. Now, you can't really do that because they can just pick themselves up which makes doing that pointless. You'd just get infinitely more value by hooking them.

salsaccino
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I feel like this is going to make soloq more difficult because now other survivors arent required to pick you up, the expectation will be that you pick yourself up

rochellealansmithee
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Won't the "base unbreakable" make it harder to tell if someone is cheating and they just pick themselves up? Edit: So since the mori endgame is a thing couldn’t the cheaters have something so the game won’t register them as a downed survivor?

artistfora
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Crazy to think that Bubba could end the whole match with one use of his chainsaw power.

OhTheEzekiel
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I think this is such a huge change that almost every killer would have to be rebalanced in some way. It sounds cool but the longer I think about it, the more problems I see for many Killers. I like the idea of more pressure resulting in shorter matches, but on the whole this is a big buff to coordinated SWFs, and I think the gap between the strongest and weakest Killers will grow. Not excited for this.

lachenstars
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Maybe Unbreakable can lower the self pick-up time based on how many times you have picked yourself up. You start with four stacks, and for each stack your self pick-up speed is increased by 25%, but you lose a stack every time you pick yourself up. Maybe make it three stacks with 33% each.

Eighty_Ninety
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The self pickup seems like a massive change though it seems that unbreakable may become even more meta. The killer winning on 4 players down seems... ok? It's like a reward for the killer if the team does not pick themselves up as well as the killer managing to get all 4 down.

SirPembertonS.Crevalius
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This helps solo players feel rest assured that their teammates won't need them if they're slugged BUT this is a buff to SWF. Lose-lose situations where the killer cannot possibly pick up also result in survivors being untouchable because picking them up would waste time if their buddy is nearby, but going to chase off said buddy results in that slug getting up for free.

This scenario keeps playing in my head. I'm SWF with one friend. We work on gens together and use the buddy system with Prove Thyself. Killer comes along and gets a hit on me, we both scram, friend hovers close and keeps an eye on me while I run the killer through a loop. I don't bother throwing the pallet, instead when the loop is done I go down at the pallet. Friend hovers close to do a pallet stun or flashlight save if there's an angle.

So now the killer makes a choice: He either picks me up, and the pallet stun goes off, wasting that entire chase for him and then some (Keep in mind there's 2 other unaccounted for survivors doing things!), or he chases my friend away, which is even worse, because I have unbreakable; he started a chase with a fresh survivor and 22 seconds goes by in a flash and now I can hover over my friend doing the same thing I just did. The killer gets a down but does not get a hook. The gamestate did not change in the Killer's favor, yet gens (SHOULD, especially in a 4 man SWF!) get done in all that time being spent.

This feels like the start of a disgusting SWF/Roach meta if things do not change. And cheaters are still plaguing the servers.

dumbboyalex
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Imagine the scenario were a survivor gets down in a pallet and you see their teammates around, so you chose to pick them up and get stunned or follow their teammates with the risk of the other one being able to stand

Yoshirama
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8:30 I'm so glad you mentioned this; I have already seen a survivor "camping" in Haddonfield's new Main Building on the upper floor with perks like Unbreakable, Soul Guard, Flip Flop, and Boil Over. This change means that either hook generation or carry speed will need to be changed in some way, and possibly the Sabotage mechanic as well.

isprekken
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Saboteur squad with flashlights and unbreakable. It will be a killers nightmare. If he picks up, he gets beamed. If he doesn't, they pick themselves up. If he does pick up and doesn't get beamed immediately, well then they're probably already killing your hooks. Good luck killer mains.

Ruinya
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