UE 4 replicate root motion

preview_player
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Just a video for review plugin SmoothSync

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Character and animations looks Crazy! love how the cloak is over the shoulder and does not glitch!

sii-gul
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Hey, is this part of a project we can see more of? I really like your modelling and animation work for this character, and it's always cool to see melee games in multiplayer.

ManaIndieDev
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Whats the animation youre using, its very realistic.

anlar
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What exactly did you? Why not sharing info?

Prototiphrom
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Does this work properly in any network condition? Have you tested this on higher ping or poor connection?

masterybegins
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do you have a problem where the client sees the server jittery root animation ? my server sees client perfectly fine and smooth.

morphmio
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Where that character model comes from? is from the marketplace?

DarkTowerInt
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Do you know how to change root motion values in mid game ? For example when an enemy will charge player with a root motion animation but enemy could pass player bcz root motion too high or cant even reach player bcz root motion too low(depends on distance between ai and player)because you can set only one root motion per animation. So is there a way to set an value to root motion with variables mid game ? (I hope you clearly understand what i just tried to tell)

MrHams-iljl
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How can i make character stop animation like this. Can you make video tutorial pls

harusobad
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Doesn't SmoothSync use client based calculations for stuff? If it does than players can cheat much easier

swgman
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Smooth Sync has too many limitations not a good thing to rely on as the dev wont fix any of those limitations ever

greengamerguy
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now test it on a remote server with 200+ ms ping

thomasfalcon