UE4 - Niagara Audio - Part 1 - Play Audio

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In this video we'll start to talk about Niagara and Audio in UE4.

Chapters:
0:00 Intro
0:22 Setup
1:17 Play Audio - Particle Spawn
1:48 Play Audio Explanation
2:35 Add Audio Cue
3:04 Niagara System Audio Test
3:22 Set Play Audio Bool
3:56 Test Play Audio True
4:20 Collision Audio Condition
5:10 Test Collision Audio
6:20 Play More than Once per particle
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Hello, It doesn't work on UE 5.1 and I don't manage to find how to do it. Someone would know pls ??

corentinaubert
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This was incredibly helpful! Thank you!

MPBigTime
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This video is difficult to follow due to the different functionality of UNREAL 5.
Do you have any plans to re-record the video with a current version of UNREAL?

Thank you.

wwbc
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Thank you! I have a quick question. If you set the audio player to be a user variable, how do you set the sound via BP? I can set all kind of variables but I can't figure how to set the sound to play..
I saw there was also a way to add an audio component renderer but I guess it has been removed (5.1)

marcapouli
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thank you, i'm alone will give you 20 full views :-D

firekernelcom
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Do only Niagara emitters include the ability to add an audio module? I've tried finding audio modules while looking at Niagara systems and those don't seem to offer the same functionality.

DMetcalfe
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Heyyy, hope you are well! Data Instance/Alive doesn't show up for me(Particles PlayAudio does)..

Any ideas?

Thx in advance 💯

tarekwayne
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