Rinascita Is Proof That Wuthering Waves Understands World-Building (Unlike NATLAN...)

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#wuwacreator #wuwacontest20 #rinascitacarnival

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edited by @Hades66999

It's been a week since Wuthering Waves (WUWA) launched and I can finally make a verdict on what your Wuthering Waves character you play in game says about you. I personally have enjoyed the game a lot and well, I'm going to make a lot of videos for the game hahah. Subscribe to get along with me in my journey for world takeover. (heart emoji)

TIMESTAMPS:
00:00 Introduction
01:36 Intentional Design
03:34 Beautiful Elements
04:53 Characters
08:01 Core of World Building

Game: Wuthering Waves
Editing Software: Davinci Resolve 18

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© 𝗖𝗼𝗽𝘆𝗿𝗶𝗴𝗵𝘁
I have no rights on the background music!
I have no rights on the anime images!
All of the images and music are under the use of fair use
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TELL ME WHAT YOU THINK OF THE EDITING IN THIS ONE

Glaivekiyo
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War is nothing as long as you have the power of friendship 💀

therock
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Been a big genshin defender for years, but 2.0 blew me away in WuWa. Makes me feel like I was robbed of my time playing Natlan compared to Renacita.

christopherperez
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I hope wuthering waves keep this quality going forward i trust in these devs

tanjotsingh
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If genshin writers wrote Raguuna, we wouldn't have met Zani and had her as a companion throughout first two acts. We would've gotten a non-descript, generic NPC that explains every square inch of Raguunas history and infrastructure for the first two acts and ONLY THEN would we have met Zani. Oh, and they would've made Abby interject every sentence saying how interesting everything that the generic NPC is saying is.

churlbreak
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Natlan is like the Mickey Mouse Clubhouse patch, I swear.

Seaweedhunter_
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And this is only just 2.0. We basically just finished episode 1, the story is going to get a lot crazier. The Dark Tide is going to get a lot of people more interested in the lore.

milkpufff
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Another thing about WuWa's worldbuilding is that its locations are somewhat to scale for a liveable place. There's enough buildings and houses sprinkled around to match the number of npc's that would live there or are needed to run a city of that scale. Meanwhile, in Genshin where in the 5.1 archons quest, there were around 2000-4000 casualties in natlan yet even all the tribes combined with the amount of houses and buildings it makes it feel like there's only 500 people minimum in natlan (and this goes for other regions too like inazuma and watatsumi island having enough people to warrant a military yet there's like 5-10 houses in each area)

RoyalTfrii
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by far one of the most beautiful settings I ever seen in a Gacha game. I could spend hours exploring this world, listening to the music, and being the whole time. There a feeling of peace and comfort to it all that I really enjoy.

Anadarksoul
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Ragoonna will be first place to visit as isekai people

habilpratamaid
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Honestly, despite Jinzhou having a rough start, it at least feels like an actual land of war for me with its environmental settings and the characters there. Compared to Natlan where it feels like a Disney-fied version of jurassic park with the rainbow friendship squad..

Saint_C
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It's so funny how the scenarios were reversed, the world building of Mondstadt is very interesting, it works very well, we start the game without any pressure or information being dumped from everywhere, we learn about that world gradually, and we progress according to how interesting things are, like when we're walking and Dvalin randomly appears, we obviously get curious and follow him, while in Wuthering Waves the introduction was the opposite, Chixia and Yangyang simply buried us in information, I didn't even have the ability to digest it all properly, it was confusing, heavy and when I arrived in Huanglong I was already tired of the story, before the story even really began, which hampered much of my later experiences with the story and worldbuilding.
In Rinascita and Natlan the games were simply reversed, the scene of Rover going up the elevator and leaving the cave to see a whole mystical world, with that soundtrack it brought me an enthusiasm that I haven't felt for games in years, while Natlan just seems boring and tiring.

Rinascita's story and worldbuilding has improved so much that I would say it competes with Genshin's best example, and in some cases even surpasses it.

jacksonwww
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I don't think anyone is saying anything about this, but even the daily quests actually impacts your world. First the cat dailies, now the chick working with margerita lol. It's such a small aspect, but I honestly appreciate small stuffs like this that clearly had an effort put into them, but nobody gives an f about 😂

vngence
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wuwa is the embodiment of how the gacha dev's should try to be, and i'm also surprised on so many CC forgot the new QOL updates on maps exploration in 2.0 really helps the player to complete their exploration. like i manage to 100% the entire rinascita maps in under a week without interactive map only using what the game offers in game, while in genshin in 4 years i haven't even done mondstad map to 100% completion rate even with interactive map just because its so tedious to tab in and tab out of the interactive map, the QOL on wuwa is by far the best among other gacha in term of convenient alone

DrPanda-puvn
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Wuwa proves what quality over quantity could be

jyotismanmaji
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i used to think that Natlan will have this aggressive landscape (after reading dialogues about natlan) and i was hype to see it... It's been a year since i first encounter Natlan's lore (from NPC) but i was just a fool for believing well it is what it is..

aoikazuma
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Natlan felt like they wanted to go 3 seperate directions with it- they wanted to make the characters have their modern tech, the lore was trying to focus on the whole dragon thing, and the story was focused on the abyss and the whole power of friendship thing
If they had committed to any of these it could have worked
The real war was the art direction all along ig.

camillecutler
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Rinascita is my favourite open world experience in gacha game. It sometimes feels like Elden Ring which to me is one of the most immersive world ever. The immensity of it all, the verticality, the attention to details, the music... This region is so good.
And imo even before 2.0, exploration was better than Genshin. Black Shores and Mt Firmament are already gorgeous and the ease of movement in Wuwa makes it all better than the P2W exploration of mickey mouse region in Genshin. But 2.0 puts Wuwa an entire league above, now the world itself feels so... alive.
On a sidenote the downgrade from Fontaine to Natlan is truly insane, it needs to be studied

MacA
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Few days earlier, they put out a survey to ask for character suggestions and so I did according to my taste.

But the last part of the survey asked: "What else could we do to improve the game?" and I wrote: "Don't be afraid to yeet your characters for the sake of world building/story". I want to cry for these beautiful world Kuro gave us

thatwanavy
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Mavukia designing be like:

GI artist 1: finished Mavuika's design

GI artist 2: you know she's a GI character right?

GI artist 1: yup

GI artist 2: you know she's an archon right?

GI artist 1: yup

GI artist 2: you know she looks like she belongs to the streets like Burnice a ZZZ character right?

GI artist 1: yup

GI artist 2: then why did you design her that way? won't it destroy the immersion in Natlan? Do you know how people would react with a motor bike in a region filled with lizards right?

GI artist 1: you know our "fan base" right?

GI artist 2: yes

GI artist 1: so no problem with Mavuika's design right?

GI artist 2: oh yes

ardee