UE4 4.18: Cloth Simulation Tutorial

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We've been playing with capes, and noticed there's not a lot of information out there on the new(ish) cloth painting tools! Here's a quick overview both for static props like flags and for character clothing.

Links:
Forum post about export from Blender:

Clothing tool documentation:
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Slight correction: I mentioned that you should model character clothing "in place"; by that I meant in a natural rest position. For example a cape would be hanging down the character's back, unlike what is shown in the video. This is so that you can use tighter constraints on the clothing, so that it doesn't move in a way that is drastically different than you intend (for example clipping through to the front of the character).

certainthingsstudios
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I was about to give up. The other tutorials are very outdated. I'm glad I found this. God bless you mate. cheers.

makara
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man, I SWEAR, i was looking for the information you say at min 8:00 about the clipping distance since the clothing system was introduced in the engine, i'm so grateful <3

cristiangambadori
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I have been using Blender for a pretty good amount of time and I've always had trouble with exporting my models into UE4. So I thank you for that great insight in the beginning of the video, and plus great tutorial so thanks.

JoshuaTek
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Finally! I've been hunting for information like this. Thanks!

charljoubert
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hello Sir can you help me how to add wind in my cinematic scene ? its only blowing when i hit play, but when i start recording its not acting. what do i miss out ? i have my wind source actor in my cinemativ level sequencer but it dosent change anything. thanks

blackswan
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Dang it, thank you! I've spent most of my day trying to figure out why my flags are not working. I wanted a narrow, long flag to fly but it was always like if it would have been in an invisible box. Top 5% I saw the wind blowing it like crazy, and then it was flat like it would be following a box.. Only after increasing paint strength I saw some similar results to what I wanted.

Now I just need to figure out wind settings because now it looks like it's just 1 directional.. doesn't move the way I want it to. I want big gusts in it. :D

LaszloIvanyi
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eh ive been trying to do this. and it will show the vertex movement and simulation, but it wont actually move any of the vertices

teamfardream
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Thanks for the tutorial!
Is it possible to make the cape a separate actor and then attach it to the neck bone, while still having the cape collide with the character's physics asset?

幽霊物語
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Awesome... just subscribed to your channel!

fernandosouza
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Hi, some of the collision volumes in PhysicsAsset are rather big and I tried to scale them smaller to fit the size of arms or legs yet It doesn't work I can only scale them bigger...confused.Could you pls tell me how to solve that?

johnvoidman
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Great tutorial. I thought it would solve my problem when I started to watch it. Unfortunatelly everything seems correct until 8:44 namely "H" nothing happens. Any ideas please??? Does it even work with Radeon R390? Thank you in advance for any tip.

liju
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Hi>
how did you set up your character, and make him walk and move around in unreal?

gregoriocarreno
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"...you can have it collide with children..." ayy, let's go bois

JokeZ
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hey man how do we make cloth simulation for mobile?

cheongkarwai
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Do you have to bring the clothes into unreal engine 4 at the same time as the rig or can you bring the cloth in later?

Forest
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I could not figure out how to use Backstop Distance and Backstop Radius paint modes. They don't seem to do anything, at least not in version 4.22 which is what I currently have. Do you have any idea how they work?

AdlinLing
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Hello
Is the simulation system take high performance specially with complex game?

mustafadheyab
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How crazy would it be to have a whole shirt made of cloth and actually put it on a character? I am using Blender too. I don't see anyone doing it so obviously there would be issues … I can think of a few :-) What do you guys think?

pencilgun
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would anyone happen to know how to use a custom collision for a skeletal mesh?

watariguy