FATE RPG 101: Part 1 | Beginner’s Guide to the FATE System

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FATE RPG Explained is your ultimate beginner's guide to the FATE roleplaying system!

In this first part of the Fate 101 series, i'll go into the basics of FATE Core and FATE Accelerated, two versions of this RPG system that lets you make amazing stories without getting stuck in complex rules.

This introduction will explain what FATE is, its core mechanics, and how you can start playing (no matter your skill level, no knowledge required!). i'llbreak talk about Aspects, Fate Points, and more, giving you everything you need to know to get started in your next gaming session.

In future episodes, i'll cover character creation, advanced techniques, and tips for running your own FATE game. Stay tuned for more and don’t forget to subscribe for the complete Fate 101 series!

Chapters:
00:22: Fate Explained: The Basics
00:48: What is Fate?
01:09: Core vs. Accelerated: Which One is Right?
01:51: Key Mechanics: Aspects, Points, and Skills
03:06: Storytelling with Fate: The GM is Your Partner
03:23: Balancing Encounters: Making Things Interesting
05:16: Bosses with Personality: More Than Hit Points
05:26: Traps and Puzzles: The Dungeon's Spice
07:26: Rewarding Your Players: Beyond the Gold
09:12: Building Your Dungeon: Ready for Adventure
10:36: Core vs. Accelerated: Your Pick

#FATERPG #Fate101 #BeginnerRPGGuide #TabletopRoleplaying #FateCore #FateAccelerated #RPGforBeginners #FateRoleplaying #RPGTutorial #RoleplayingGame
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Me: *sees FATE Core mentioned* Violently pushes the like button even not watching the video! There needs to be more content around FATE and I fully support video for beginners!

makcraft
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I played FATE and FAE, GMed both. I think there are good things in both and usually I end up using a mix of both tailored for my purpose.

Will keep this guide to show new players in future. Thanks! :)

damianbodys
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I love it and can't wait for all of the videos to be released!

FateSRD
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don't forget about Fate Condensed! Personally, i tend more towards the full toolkit of Fate Core, but i think Approaches are really neat so i tend to swap those back in

lawrl
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I have tried both FATE Core and FATE Accelerated. Accelerated is great for one-shots, since approaches clearly define how a character operates. Core is good for longer games - it prevents someone from leaning on the same approach for all their actions, which becomes rote over time.

I'll also say this in favour of FATE: There are other games that do storytelling well, but FATE is the rare game that has a strong mechanical support for any improvised storytelling that may happen. Just come up with aspects during play, and FATE's mechanics will handle the rest.

utkarshgaur
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looking foward to see the development of this series

guinotrool
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Fate Accelerated is amazing as it allows any character to be dynamic and interesting without getting hung up on skill choices, Approaches imho is the best thing to happen in RPG design

korowheke
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Oh I searched a lot for a video like this a while ago, so glad I got this recommended.

IsmaliaSpder
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Fantastic! I am about to start playing in a FATE game run by my wife. I have wanted to try this system for a while but thought it might be too complicated. Thank you for making this series. It will go a long way in assisting me to figuring out how to play!

jaisenmahne
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Thanks for this. Currently planning a Capaign with FATE set in Dinotopia. This helps me greatly because the book itself is quite a workload to get through.

Philtopy
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Great start! Looking forward to the rest.

KeithMantell
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Funny enough I played a mini campaign with Fate Accelerated using the Uranium Chef setting. We had so much fun and there were so many moments where each character shined in ways that were unexpected. We were learned the fate system together and I screwed up the rules and mechanics a lot but that didn't matter all too much like it would for D&D or other systems. We told an awesome story and enjoyed what we had made. I will never forget the invention of the stunt "Blasphemous Blessing" whenever rolling to aid an ally or disadvantage an enemy you get a +2 to clever. Whenever it was used the player would almost always get a legendary outcome and we ended up with so many fun and hilarious moments!

necrosylum.l
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great, I needed more good introductions to the system

GrimGoblinLives
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Oh nice! I was curious! :)
Subscribed! :D
Although, caveout.. already a happy BRP/Mythras TTRPG player with my own custom magic system!

lloydfromfar
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I'm a Fate CORE GM and I feel like I feels good for everithing except combat. I'ts so simplifyed that I must make a few homebrew rules in order to not to make an all-powerfull character with 3 skills. As a frined of mine told, in Fate, the fights are just a way to do narrative (he is hardcore).

Thinking of keeping an eye in Accelerated for a normie group.

Btw I love the way the characters are created and the fun of making them, not like D&D that are photocopies... In FATE they have sould.

oriolbiosca
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This was really interesting! I may try this at some point

lorenmakesvideos
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I'm going to feature this video on my site! It's a great breakdown of the Fate rules, and I need something like this to help explain my game to my audience! I'll embed the video and also link to your Fate RPG 101 playlist. Keep it going! Don't let me down! lol

DungeonLords
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Fantastic! Fate is a wonderful system.

windmark
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Hang on. Fate Condensed is the latest revision.

cavvieira
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Note to self: Helpful info begins at 4:04

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