PLANETS In Space Engineers 2 Are EPIC! - Game Feature Overview

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A BIG feature of Space Engineers 2 will be PLANETS! Based on development footage shared by Keen Software House developers, they seem to be a massive improvement over the planets in Space Engineers. To make life easy for all of you, I have collected the latest information, and today, we'll go over some potential upcoming features for Space Engineers 2.

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Title: PLANETS In Space Engineers 2 Are EPIC! - Game Feature Overview
#SpaceEngineers #SpaceEngineers2 #CaptainJack
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"Space Engineers One" is not something I thought i would hear.

benjaminrobledo
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Graphically it's looking much improved but I really want to see more AI elements, more animals, hostile entities. It's looking great though.

CNM
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Cave systems actually peak my curiosity. I always like it when games have caverns you can go explore in and it would be even better if we come across hostile aliens underground.

usosaito.namahage
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Space Engineers 2 is going to be crazy.

RodgerDodger
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Imagine crashing your ship in the water, slowly sinking, the water leaking inside, you seal sections of the ship to survive till you find a solution. I hope they gonna add "random encounters" on the planets and below the water, like crashed ships or underwater cities at the bottom of the sea.

GhostlyGazette
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The main question I want awnsered. Is if I can take my ship dunk it under a body of water, fill it with water. Fly it to another planet including use of jump drive so the trip does not take hours or days, and then release that water over something like an artifical creater on a mars like planet, and once I have done that the water will try to freeze to ice or not.
Oh and possible vr compatabilitiy. I know that is never exactly a high priority particularly with indie games like this but space engineers is the sort of game that could benifit wildly from vr capability.

CosmicAggressor
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Id be fine waiting for planets for while honestly, i'd like to see them refined some before they get released

kaminofox
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I just hope the game runs smoothly and can handle all these extra details and functions without too much frame drops when things start happening.

FunkyBaconArts
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5:24 This would be a cool way to produce energy via hydro power.

Aethelbeorn
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I’m looking forward to the populated universe and a story. I like the sandbox aspect of se1 but I also like playing through scenarios where you focus less on building everything and actually have a goal to work towards.

elijahmyers
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Water really has me interested. Since we can build underwater bases, I want to see ships built on the water and players doing battle on the seas.

inductivegrunt
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I can not wait for this game, ive got 1500 hours in SE and i have no doubt i will put the same into SE2

cabbageplays
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Please the one thing I beg of Keen Software is to focus a LOT on improving the physics engine. A massive improvement on the sim speed is one of the biggest issues with SE that would go a long way in transforming what you can actually "do" in the game.

6:03 "If it lags our PC systems to death, what's the point?"

Dynoids
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I wonder what we'll find inside the planets if caves become a real thing 🙂

acedfox
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If the Almagest system has a mostly Water planet then the Stargate Atlantis City (If someone builds one) could be possible.

crystal-
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for building undersea bases, it might be better to build them topside, then selectively flood some of the structure till you reach your target, anchor the base, then pump out your ballast to free up that space back up for use as airlocks or moonpools/hangers.

terran
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Being able to build a hydro electric dam would be SO cool

ClimberD-tnxl
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As someone who loved Medieval Engineers (whilst sadly recognizing its limitations), i am very excited for this new building system. I am one of those people who's imagination runs ahead of my actual ability to design and build things, so i think he new system will suit me better.

AndrewStephen-dg
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Thank you for pointing that out about the end about planets not being an original part of the game design. Too many entitled NPC's expect the world given to them in a perfect package.

slinkerdeer
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I just realized something. Though we figured that the laser is a dev tool and doesn't indicate that lasers will be in SE2. Why does the laser have relative accuracy?
For a dev tool, pin point accuracy (hit what you actually aim at) seems the logical step. Coding in variable accuracy for just a dev tool seems like an odd choice.

I do understand there is a point to relative accuracy in a dev tool, just thought is was interesting.

CaliHime
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