Vectorman 2 - Recycle or Die in 0:14 [WR]

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A perfect example of how long a way movement optimization goes. Inserting as many jumps and diagonal photon shots as possible makes a new record by one second... and a satisfying display.

Cool difficulty, played on a Model 1 Genesis

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GREAT VECTORMAN II 1996 SEGA GENESIS GAME - RECYCLE OR DIE IN 0:14 -[WR ] !!!!

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