15+ Changes in Black Ops 6 Beta | Patch Notes

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Today I discuss the 1st Patch Notes for the Black Ops 6 Beta going into Weekend 2.

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15+ Changes in Black Ops 6 | Patch Notes
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Looking back at cold war, leveling up guns was genuinely exhausting when trying to unlock dark matter, 55 levels and 70 IN VANGUARD is CRAZY. Camos now arnt linked to levels which is a HUGE dub but i hope its still not that slow to level up especially with prestige’s now being a thing

yaminaqeeli
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The weapon swap speeds were actually funny when you’d run into someone and you’re both out of ammo and you see the enemy and yourself racing to swap to your secondary to get the kill. 😂

officialdannyg
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Just played for 3 hours. Movement feels a lot better with ARs and the dive is much smoother - basically the delay from dive to sprint is a lot less. Dolphin diving around corners is more effective than sliding I think.

christphrson
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I hope they remove the Vanguard slide logic too. (You have to gain speed to be able to slide, otherwise your character will just crouch) Because this ruins the movement where you're shooting someone, and then you turn 90° to slide in behind cover. MW3/Warzone doesn't have this issue. But in Bo6 when you do this "too fast" you'll just end up in a crouch and die.

some_random_penguin
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One major issue I have with this game is that the slide cancel has a weird delay on it. When I press jump or crouch in a slide, I expect to stop IMMEDIATELY not slightly after I press the button.

pavmx
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Omni directional movement should be 360 fluid. Whenever i turn 75 - 90 degrees i stop sprinting. If that happens and i try to slide or dive i crouch or prone instead and get killed because i lost mobility

RodDubs
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Hope the speed update is noticeable. Honestly just felt depressingly sluggish to play

MrKippp
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8:50 you need a lot of data to get good spawns, if only we had like 20 years of data to go off of....

lettermanstud
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my biggest problem is the base movement and tunrning every it feels delayed like i have to account for moving thru pudding it doesnt feel silky smooth like say mw3 and sense setting dont seem to make a difference also smgs are just broken even after the nerf the jackal is the best smg ar shotgun knife all in one its ridiculous

bulmascoffee
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The biggest issue was the amount of time it took to go from prone to standing up. Hope they fixed it.

goldenage
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I didn’t face a lot of packet bursts from the weekend 1 beta but leveling up weapons took way too long and I’m glad they increased gained xp

ProxyPlays
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Can they please get rid of that stupid tap animation right before you throw a semtex. I don't like it. Should be throw automatically.

harriscolton
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The Swat needs more. Reduce the burst delay and speed up cyclic rate a bit.

timjames
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I really hope this game has a lot of medium maps and a medium map playlist because ranked and CDL is not gonna be good with all these small maps with the terrible spawns

Treyski
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I hope the dedicated melee sprint in WZ will allow you to always outrun the gas. And the Con to that would be pulling out any weapon class would be sluggish

jessicamont
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Love the communication and the actual detailed stat changes 3arch put in these. Hope to see that continue!

theitechlab
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Haven’t had a bunch of play time with the updates but so far I think it Definitely feeling a lot smoother

trevorboyer
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Am I bugging or should the firing range be included in the beta? If it is…. Where the hell is it? 😂

andylong
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MP5 in the firat week of the Cold War beta was mental. Could laser across the map. They nerfed that hard after the first week too.

lecornup
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Prone time felt so delayed last weekend.

richieagame