Valorant Devs NERFED These AGENTS to the GROUND - Update Guide #Shorts

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thats literally facts ive recently stopped playing sentinels because of the amount of util that can break my site denial util. not to mention a kay/o on every map that i play so even then im still left with my gun and me

parkercravens
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Riot thinking on how to balance the duelist when the key is in front of them. To nerf duelist, they have to buff their counter, the sentinels

dashjeff
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Sentinels depend on there util and kay/o just recks that and there’s a lot of ways to get past it and chamber feels like a duelist now

matthewmmm
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"1-200 credits" is wrong.
Raze nade (the most effective and braindead ability in the game) is fucking free.

theflyingwhale
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As a cypher main I'm said about his current state of the game right now. Because he's genuinely fun but my camera and my traps barely last a whole round or trap anyone because it breaks so easily. This is what I personally want for a cypher buff in the future:

1. More health for camera and tripwires. Atleast 50% more, it's currently one hit.
2. Keep his traps up and usable even if he already died in a round. It let's his allies see the enemy.
3. Give one or two more pings for his ult. They can make it 1 or two points more if riot wants.

EloHell
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Not to mention they gave a lot more abilities the power to kill planted utils, that didn't used to have them.

TheSchaef
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riot should rewind all sentinel nerfs and see what'll happen in this new era.

vermilionlin
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As a sentinel main, I kind of disagree. Yes, there is a lot to counter our util, but I still usually gets value out of either
A: they shoot traps and reveal position
B: they waste util of there own to dodge or destroy trap
C: Wasting enemies time

Edit: Kayo is fried tho I’ll give u that

benh
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Sentinels was once overpowered, specifically the episode 1 era. But now, they're a bit underpowered.

YoSquid
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As a cypher main ye, playing him in the current meta just hurts sometimes.

northstar
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Something that Riot realized very quickly when Cypher and KJ were at their strongest is that they slow the game down in a way that just wasn't fun

val-lunu
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"Hey so the sentinels are underpowered and not getting picked except chamber"
"Oh so we need to nerf chamber so other sentinels will get picked, genius right"

masterdementer
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Right! I love playing kj but lately the bots seem irrelevant to the game. And the bots and grenades cost a lot, and everyone is expecting you to buy them anyway, but that means having less credits than the rest of the time basically every round.

VeLilRockGirl
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No one is talking about how shitty sage wall is now. It barely lasts.

biscuitboy
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am I the only one who feels like the Chamber nerfs were a bit too overkill?

deleted-user-y
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cypher definitely need a rework like Yoru not too strong but its enough for him to hold his ground

PAX-di
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Many facts here. I long for the days when all I wanted was the ability to pick up my swarms.

TheSchaef
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Let's be honest chamber was never a sentinel, he is basically a duelist/no role with some trips to replace sentinels lmao, as for sentinels ye they need a buff other than sage none are used in ranked. Sage is used a lot i think its because she is simple to make strategic choices with a team of randoms

BACON-nfrr
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Even with the newest agent, Fade, something I've noticed as a Cypher player is for some reason her Prowler is revealed by tripwires, but not tethered close to the trip like everything else. In a game I had 1 Prowler break both of my tripwires on site. In another I had a Prowler trigger a trip on the entrance to site and then continue to search for and stun me backsite. I don't think Fade is too powerful in general, but we definitely don't need more Sentinel counters. My poor boy Cypher.

markn.
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They need to increase the dmg from kj's nano swarm or aoe. And the turret too.

As for cypher, make him just like the beta, his trip will still be there, even when he died. That's it. It was op before becos we dont have much agents, but now, we have tons of agents.

justiadykalvianto