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zBrush: Model a Frying Pan Tutorial
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Today we're having a look at some of the new 4r8 features like Live Boolean Mode to create a simple fry pan based on reference. I'll use a zModeler workflow with Live Boolean and share my current (yet to be improved) workflow and in the process make some mistakes that you can avoid! The main objective is to create a mesh we can then render in Maya with Renderman/Redshift in the next tutorials.
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