Why you SHOULD avoid mismatched damage equipment.

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update***Tyranny is good now extra dmg cap stuff makes it harder to cap now but the logic is still the same

A guide to how to build for the most effective characters + A solo Firewyrm for build proving

The Math formula = ((#Damage cap) - (#damage dealt with no Attack boost))/(#damage cap) = Amount of damage + to put on build

timestamps
00:00 Intro
0:17 Damage cap and maximizing damage
3:33 Supplementary damage and why its not required
7:35 Unrecommended sigils
9:02 Summary and over masteries
10:49 Extro
11:26 Solo firewyrm with build for proof of concept
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I have since switched out one Overdrive assassin for a supplementary damage because of diminishing returns from two overdrive sigils

The overdrive assassin is mostly for performing breaks faster in blood lust and doing more SBA damage in overdrive as well because the cap on damage is very high typically. Try it you will notice a big difference in the bosses i kill you scenes. But a lot of people Min max only damage so Play how you want. I and most people are not speed runners or Mod hunters

ryechew
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I live by the creed: "Your DPS doesn't matter if you're dead on the floor"

dananism
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One stat i find very useful as a bonus is Uplift, i have 3 sigils with it as the secondary stat and that 30% SB gain really makes a difference, especially when using characters with high attack output like Charlotta (my main), Ferry, lancelot etc or on characters who lack sb gain like siegfried or eugen who attack slower for maximum dmg output
Getting your SBs fast really helps in fights where you want to cheese overdrives or boss mechanics, with a good party i've been getting 2 SBs in one rotation on proto bahamut consistently

cretz
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Everyone thought I was crazy running flight or fight with Lancelot. Thank you for giving that sigil props

sweatygamergainz
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I am pretty sure that's not how overdrive works. Overdrive (and bloodlust) reduce the damage *caps* as well as the damage you deal. Overdrive reduces damage caps by ~10%-30%, and bloodlust by ~75%-90%. The cap is still there though - even in your fight on the fire dragon you can see fire dragon overdrive damage cap reduction is ~10% on first overdrive and 30% on second. You're doing 62k per ice bolt outside of overdrive, and 56k within the first overdrive, and 44k in the second overdrive. My builds on io with 0 overdrive assassin do the exact same numbers.

The main reason to "overcap" on damage is because some characters have wildly different damage caps per move. Io and Charlotta are good examples. Io's SBA is insanely hard to cap, most builds will not even reach 50% of the cap on most of its hits - this also makes SBA cap almost a dead stat on Io (and a lot of other characters). Io's god roll OM's are gonna be something like normal cap, crit, skill cap + one of either attack, sba damage (NOT cap), or chain burst damage. Charlotta's square/x finisher is similarly crazy hard to cap on its first 5 hits, with most builds barely reaching 20% of the cap. Whether or not it's worth it for you to massively overcap on raw damage just to improve the caps on those few abilities is up to players to decide. In *these* situations, something like overdrive assassin could be useful - but even then I think most players would prefer to always raise the damage on those abilities rather than have it be conditional.

Maygi has a spreadsheet of all the damage caps for almost every character in the game, you can play around with it to find out exactly what combination of sigils you need to hit the caps you care about.

RiakiBiaki
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Just stumbled on your channel champ and I’m going to say I dig your style and enjoy your break downs and explanations and showing real builds, because i know most want to show the same damage sigils but don’t explain survivability or real theory crafting builds so thank you good sir

RanceLewis
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It feels good to finally see someone who doesn't tell us to use full DMG Cap, Stamina, Tyranny and Sup DMG.

SkreD
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cygames really made like hundred unique sigils only for like 10 of them to be consistently used in endgame

heromedley
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Fight or flight sounds insane, everyday I’m made more aware of sigils I had no idea about lol

sugarhiIl
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For those who can consistently perfect dodge, i would highly suggest maxing Nimble onslaught because it extends invulnerability up to 7 seconds for free uninterrupted dmg, which is very useful against bosses that spam attacks like Galanza or when fighting multiple bosses at once, as well as other different situations. It also helps you skip some of the dangerous multi-hit attacks during bloodlust phases just by perfect dodging once every 7 seconds. Not to mention it also lowers cd and regens some SBA, which also contribute to extra dps in the long run.

excalitto
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Excellent info thank you.
You just gained a sub :)

markreeder
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I never run dps without drain. Its nice to get clipped and immediately get that health back with the insane amount of damage you produce

crimsonspade
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They made this system way more complicated than needed lol

They know that ppl like seeing big numbers.

We shouldn’t have to jump through all these hoops just to see numbers go up 😂

PRME
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Like other people said, it's a shame we have to lock down multiple slots for Cap.
I think a more elegant way would be if it were an inherent thing on weapons, gaining DamCap+ per upgrade up to the max (or near max) at level 150
OR
if each weapon had it's own Cap+ rating, say Terminus gives 45 ranks wheras the stun or flat atk weapon gives 10, the rarer weapon being clearly stronger, but alleviating a bit of the burden on builds regardless.

Tonbizzle
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I should consider my self lucky having a couple improved dodge + but then I remember I don't have a single war elemental so nvm

eia
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you can try glass canon if you wanna push your damage cap further or you can try flight over fight if you love dodging (add improve dodge, nimble defense, and nimble onslaught for better effects), and add supplementary dmg

This game not just for full damage build you can try all build that suitable for your playstyle

rflchannel
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I got REALLY lucky with Curios and have 3 supplementary damage Vs. The 100% uptime on multiple ticks is crazy good for folks like Percival. Kinda sad that even after all that I've yet to see a single War Elemental though

Beriririi
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Specking into more defense will result into better uptime and more successful runs for the most people. And it is even preferable for hardcore players that are progging new content.

SinSaving
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Its quite annoying even having damage cap be a thing. Id rather have complete build freedom/variety instead of being forced to use 4 sigil slots for literally ever single character.

jakeryan
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the thing is, assassin sigils are conditional, the moster needs to be in a certain state so you can deal more damage, while other sigils might be better cuz they work all the time

TheMrTropicalgamer