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Procedural Gun Sway & Recoil Animation - Unity/C# - Game AI Mastery Part 22
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We continue from the last video, adding sway and recoil to the gun, as we did for the shooting animation, we're going to create a procedural animation using the magic of C# programming.
Support my work, join the phalanx, form the shield wall!
Watch the Game AI Mastery Course playlist here:
Download project files and playable build here:
Timestamps:
00:00 Adding Sway and Recoil
13:56 Making a Crosshairs
15:35 Fixing Crosshairs Accuracy (First Attempt)
17:11 Refactoring and Using Gun Preset (Scriptable Object)
22:46 Fixing Crosshairs Accuracy (Second and Final Attempt)
26:45 Adding Bullet-Time Effect (Also Called Slow-Mo)
Support my work, join the phalanx, form the shield wall!
Watch the Game AI Mastery Course playlist here:
Download project files and playable build here:
Timestamps:
00:00 Adding Sway and Recoil
13:56 Making a Crosshairs
15:35 Fixing Crosshairs Accuracy (First Attempt)
17:11 Refactoring and Using Gun Preset (Scriptable Object)
22:46 Fixing Crosshairs Accuracy (Second and Final Attempt)
26:45 Adding Bullet-Time Effect (Also Called Slow-Mo)
Procedural Gun Sway & Recoil Animation - Unity/C# - Game AI Mastery Part 22
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