Procedural Gun Sway & Recoil Animation - Unity/C# - Game AI Mastery Part 22

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We continue from the last video, adding sway and recoil to the gun, as we did for the shooting animation, we're going to create a procedural animation using the magic of C# programming.

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Timestamps:
00:00 Adding Sway and Recoil
13:56 Making a Crosshairs
15:35 Fixing Crosshairs Accuracy (First Attempt)
17:11 Refactoring and Using Gun Preset (Scriptable Object)
22:46 Fixing Crosshairs Accuracy (Second and Final Attempt)
26:45 Adding Bullet-Time Effect (Also Called Slow-Mo)
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Loved the Video
Somehting that occured to be while seeing you refine the gun, can this whole system be switched to a full body fps system as well? Just curious !

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I dont think adding sway to tps games is a good idea; it better suits fps games, and also crosshair should move where gun is pointing when recoiling. I observed GTA 5 mechanics in that they use gunpoint to cast ray to the center of the screen. great video btw, keep uploading more content. and very happy new year ❤

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