UE5 Lighting Tutorial Exterior

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Tips and Tricks from a Senior Lighting Artist in Virtual Production!

In this video we go through my thought process and workflow on lighting scenes in Unreal Engine.

This video is intended to help structure your workflow for a better outcome as well as providing some useful tips in order to achieve a more believable scene!

*Free Sky Resources!*

#unrealengine #procedural #virtualproduction #gameart #gameengine #realtime #cinematic
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Searched for exterior lighting and got the best result at the top! thanks Dallas!

NickFromPlanetEarth
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Great Lesson! I like your logic behind starting with Sky first. The Lighting order of operations is great advice.

pgjohnson
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make sure to either render the videos in widescreen or convert ur screen to a 16:9 ratio for future videos. thnx!

DeekerActual
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Thank you for this process go through. Really appreciated.

galinmonev
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Dallas, thanks for this content I work primarily in blender but your videos have helped me adopt unreal more and more! The upcoming world building class was a little beyond my financial and time commitment but these bite sized lessons are perfect! Would love to see how you work in Da Vinci resolve as well. Thanks again for sharing your insight

ryndesign
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Great tutorial. Thank you. I really appreciate emphasizing the order of lighting elements. For a newbie it might be confusing so it's nice to have these guidelines, one thing at a time sort of thing. Subbed

im
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This was a really good watch. Gone through alot of videos online bout lighting, and I can say this is very informative

nafizjubaer
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thank you for making this one !!! <3 amazing tut

LandOfBits
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Amazing tutorial, but every time there is the same questions for example : What is you starter scene? architecture? film? what your Pathtracing scene setting? whats your raytracing setting? personnaly I need that information ! Thanks a million for job!

revoprod-hk
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Hi, good tutorial and nice demo.
I have a problem when I use path tracing, some of my foliage disappears, I use SM_blackAlder_field for my background. In mode lit all is good. Do you have a idea what problem is.... thank you.

jackygutierrez
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Thank you a lot for your time Dallas ! Im new to your channel, do you have any tutorial from 0 on how to create this type of environment? Im learning with clear examples as first and then I plan to do it by myself with some concept photos.

I already have made one project that is in my channel right now and looking to expand to more

gastonsaillen
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thanks for this Dallas, was so helpful learning UE5. I just started like a mount ago and got so many problems going all of UE settings, know to be really tedious coming from 3ds max and Corona.

chejz
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I was not prepared for a mustache of that magnificence!

Quick question, would you say Blender or Unreal Engine is better for general modeling of scenes for still renders and animations?

timharnans
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great tutorial x the models in your level, tress and plants, where did you obtain these from, ? quixel? thanks again.

MrVisualDesine
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Hi Dallas! Are you open to giving personal art critiques? I've been using Unreal Engine for quite a while and I'm constantly looking for ways to improve my art direction. No worries if you got a busy schedule. I completely understand that.

jasonmoll
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So you do have auto exposure when you are lighting?

nevermore
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Thank you for sharing. What version of UE5 do u use? I use 5.3.2 and the Sun Indirect Lighting Intensity doesn't change what ever values I use. Im also using the Sun at 120000 lux. Can that be the couse?

acsomiT
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The tutorial is useful. But I cannot see the sides of the screen.

ardesigns
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which pack for landscape material and trees?

qaxt
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Hello, thank you for the tutorial. I have a question from another topic, in your scene I don't see any LODs on foliage, is there any command/parameter how to disable it? Or maybe you just don't use them? :) Scene looks very natural without LODs.

MirkwoodTree
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