Deep Rock Galactic Survivor Is A Hard Game

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Asmongold plays Deep Rock Galactic: Survivor – Ep. 3
0:00 Game
3:15:25 Final Thoughts

Channel Editors: CatDany & Daily Dose of Asmongold
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My man is so focused on staying around all the mobs to grab the exp instead of getting any resources, which are basically just levels in themselves that give more options...

Edit: Driller changed his life

Shadyman
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For someone who cleared the whole game, i gotto say Pick up radius is the best upgrade in the game by FAR! I tend to pick the green > all blue upgrades and the blue pick up > all epics and sometimes even legendaries. You will notice clearly when you dont need more, however having a decent amount is like increasing the levels you get x3 in a run.

At early levels you always want to get obj>nitra>gold. So you can just skip trying to kill mobs and focus on mining more or less whole early game untill u done a lapse through whole map.
At stage 1-2 sometimes 3 you should always take obj as soon as possible. I still think chance to mine the nitra and the gold are the best obj bonus upgrades in game, as these lets you snowball in shop so much! If you look how you play on the last stages when you run around trying to dodge things, try to play like that from first go and only focus on getting minning and game will be so much more fun/easy in the long run!

sleepysaur.
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Is Asmon picking the WORST upgrades and missing all the objectives, because he want a challenge? Like playing Elden Ring without leveling up.

Rhukzy
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Loving the content, but you're missing some key priorities for good runs:


1. Always be mining. Kite to new areas, not ones you already mined. Kite through the mobs for XP right after you detonate one of the yellow bugs, not after 10 of them, which takes too long.
2. Always be mining. If the bugs are up your ass, mine through some stone to make space and then get back to the MINERALS - they are the only thing that accumulate between runs.
3. Always be mining - as the maintenance worker subclass, only choose turrets and other constructs, mine AFK, let the turrets work, kite through stone if overwhelmed.
4. Always be mining - faster - the driller is better than you think, because minerals. It's less damage than engineer, but you can kite through rock even better.
5. Always be mining. You are not getting paid to kill bugs, except for loot bugs. This is why driller is great; you can completely ignore the bugs by kiting through stone.
6. Kill the boss with supply drop damage and/or yellow bug bursts - you're mostly lacking in the latter, as well as using these to blow up the swarms.

lukecreamer
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Asmon getting 10 nitro while standing still and complaining about his class is the main reason I booted up this game today.

drandana
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This is one of the best $12 games ever made.

chicken
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I have put over 200 hours into this game and have all meta unlocks. I have some things I've learned that I'd like to share about the game.

Tips: (Asmon will probably never read this): Hopefully some of you will and it will help :)

1. never stop moving (with few exceptions) - the game requires you to micro adjust your position to successfully mine and avoid enemy hits, and usually the easiest way to do this is continually path through mobs and terrain without stopping (you'll notice asmon get overwhelmed and just stop a lot, this is absolutely something we all do hoping our weapons will save us, they usually won't - just keep moving unless you're cornered, and then pray to god you have flamethrowers lol)

2. when swarms come, DIG: even if you think it won't work, different bugs path differently and you can zig zag tunnel through rock to live longer, buying your weapons more time to dispatch enemies behind you

3. learn how your weapons work and damage aliens (this sounds dumb, but you really have to play with each one and watch how your weapons successfully kill one, two, or multiple aliens, and then you need to combine those weapons with others that do damage in different ways - some weapons fire from the back, some only from the front, some spray in a cone, some random, some on turrets that spin, etc.) - most builds require synergies and combinations of these to assemble a toolkit to handle different situations - just takes time to learn these - asmon doesn't have all that info yet and that is why the game is "harder" - the game just recently added tooltips to help players understand how each weapon works, as well as how each type of damage works (fire, cold, plasma, acid, kinetic)

4. use terrain to your advantage: on the fire levels, walking through fire (lava) is NOT bad - it is only 2 damage which is nothing, and all mobs will avoid fire. Fire actually saves your life on these levels, and they have become the easiest ones to complete for me.

5. the three main sources for increasing your power and survivability are a) exp b) gold and c) nitra (red boys) - they all basically "level" you - (primarily through your weapons). realizing that all three, exp gold and red boys DO the same thing is important because successful runs usually end with you maxing out at least one weapon, two if you can. The game within the game is how quickly can i get the overlocks i need to stave off all these enemies for as long as possible (meaning you actually don't want to complete the levels as quickly as you can, you actually want to "farm" for exp gold and nitra as long as you are able without dying OR killing the final boss of each stage (doing so ends the round, so you actually want to kite him and just pick up xp and resources in circular paths until he dies)

6. Not all upgrades are created equal. In my experience, crit damage and armor are terrible investments. EXP (rare or better) is a great investment in the early rounds (1-3 probably) and heath is ok throughout, but weapon upgrades are usually best. Some pickup radius can be helpful but I generally won't take this over a weapon upgrade unless its epic (or rare if the other options are awful). The "cosmetic" upgrades that raise the level of your weapon by two (rare) or three (epic) DO nothing to increase fire rate, reload speed or damage, but they CAN be a great way to get to the overlocks, so you need to be careful and plan when you use them. Strategic use of gold to reroll upgrades is good, but should be VERY rare because you're essentially spending half of what an upgrade would cost in the shop if you can finish the run (there are absolutely times that you want to skip all 3 offerings though, so you shouldn't be afraid to do this when needed, especially if you get 3 common options (gray) - like if they were common health crit damage and crit chance that's almost always a reroll for me)

7. Weapon synergies are important, you want one big kinetic weapon to break up those massive swarms (the axe is great for this, some of the grenades are good as well but you need to experiment with your favorites to figure out what works with your playstyle), you probably want one acid weapon as it applies a debuff that increases damage from all sources (in my experience more that one acid weapon is bad), fire is great, the burning just stacks and stacks, you probably can't have too much fire, cold is pretty weak but one cold weapon is ok if you're having issues with your micro (which can absolutely happen at later difficulty).

8. Leveling up during each stage RESTORES HEALTH (they don't tell you this anywhere in the game, at least to my knowledge). So when things look really bad, you can kamikaze dive into a bunch of xp and it will often save your life. Also there is a small knockback when you level up, pushing enemies away from you, so if you think you're toast, don't be afraid to jump through a wall of death for a level up as it might save your life.

9. Incoming damage sources are WILDLY varied. As noted before fire/lava does 2 damage, so walk through it all you want (almost, haha) but the pink floating globs of spit done by medium size bugs have some of the highest damage in the game. As a rule, smaller bugs typically do smaller damage. Watch those red numbers. Sometimes you will simply HAVE TO take damage, but you can usually choose which source you take it from (different mobs, one of their projectiles, fire, etc.). Knowing which ones hit harder is essential. Also the big fire bomb bugs will explode if you simply get close enough to them, so if your micro is good enough, you can get close, back away quickly, and nuke a big group to clear a quick path you can dive through if things are looking really bad.

10. The Driller is one of the easiest classes to play if you understand him. Use his "foreman" class (the default you will have when you unlock him). He's a super-miner. He gets +50% mining speed after about 4 seconds of mining time, making him the fastest miner in the game that can tunnel away from aliens with no problems the entire game. He's kinda broken and probably needs a nerf. I actually used him to unlock almost ALL the meta upgrades because he can mine those rare rocks about twice as fast as any other player. His playsyle is a little different and you need to realize this. He's going to get less kills at the beginning stages because he's a miner, but he makes up for that by being able to get TWO to FIVE times the gold and nitra others can get because he's so fast at mining, so just do the math - he gets WAY more upgrades because he's getting 2-5x TWO of the three leveling resources (gold and nitra, but less exp). Bottom line, I've killed the dreadnaught (final boss on level five) with the Driller at level 60 where I've had other characters reach the same stage around only level 40-45. How much easier is it to kill the last boss with 10-20 more levels? WAY easier. So yeah, use the driller, unlock the meta unlocks so you get more movement speed, damage, health regen, etc. and go to town!

SAMPLE BUILD: A really cool build that works for new players with the driller is his base weapon (Subata I20, which is actually an amazing gun fully upgraded because it fires from his butt as he's mining so it literally covers your ass), + flamethrower (probably the best weapon in the game, you also want to fully upgrade this if possible), kinetic axe (synergizes like crazy with the flamethrower and his base weapon because flamethrower is great aoe, his base weapon is high damage single target, and kinetic is massive splash damage with an explosion), and if you're lucky, you couple that with an acid weapon (sludge pump is probably best) so it debuffs the aliens and makes them take more fire damage from the flamethrowers. Lastly (hopefully this isn't overwhelming), you DO want those weapons IN THAT ORDER because you NEED to get the flamethrower upgraded pretty high for this to be effective, and if you get it as your third or fourth option, your upgrade choices will be "watered down" with the other weapons you have, so you'll see less opportunities to get it upgraded, and you will be in a later stage in the game, ALSO giving you less time to get those upgrades locked in before the critical fifth stage.

Silkentwilight
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as someone who has played so many stat games, I'm really shocked Asmon sucks so bad at choosing stats in this game

tonykaze
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It is still a rogue-lite game. The upgrade system is there for a reason and the game is designed around it. If you have 2 out of the total 12 armor upgrades, it would be stupid if the enemies in Hazard 2 or 3 did not deal "a lot" or "too much" damage. The duality between killing bugs and mining does not seem to be an issue in my opinion. Most of the weapons aim at the nearest enemy anyway. Frontal weapons compensate it by the raw firepower and driller's base weapon is even shooting behind, because you are expected to drill into walls - funneling enemies behind your back. The lower spawn rate of magnets (compared to the demo) felt weird to me at first too, but upgrades allow you to increase the pickup range quite significantly and more importantly multiple magnet effects were added in form of the weapon overclocks - tesla coils, boomerang, even some turrets if I remember correctly. Some weapon overclocks are specifically designed to boost other weapons - like driller's back shooting Subata. You just pushed too far without adequately upgrading before. The upgrading process might be a bit faster tbh.

lukasjanda
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Turret mining is not really good because they mine by shooting the walls, but if there are enemies close they prioritise the enemies. And stage 2 onwards there is not a moment where the enemies aren't close

PsychoMachado
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This is one of the best $12 games ever made.

MarkWilson-ijjd
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I "finished" the game at around 70 hours played (with some 20-30% AFK Time) with all weapons unlocked, all challenges done and all upgrades done. Hazard 5 of Magma Core is insanely difficult (especially the level 60 with Demolitionist challenge - this took like easily 30 tries+). I personally think the classes and weapons are still very unbalanced (Foreman, Juggernaut and Scout are 100% better due to their defensive ability; Foreman due to mining away) - which is fine, it is early access.

- Looking forward to new biomes, weapons and classes
- According to the devs they plan to make the small flying Bot upgradeable as well
- Would be cool to have more interesting over clocking options instead of the usual damage conversions and large upgrades like "+25% fire rate, +25% reload speed"

Couple of tips:

- Mine, mine, mine, especially for gold and nitra
- Do the side objective(s)
- Don't immediatly kill the boss(es), kite around and try to kill as much stuff as possible, also gather the ressources!
- The Juggernaut (Gunner) and the Recon (scout) are 100% more forgiving than the other classes due to their defensive capabilities, use those if you struggle to finish a dive
- Use the Foreman (Driller) for material-gathering runs, it is possible to gather every single node on each stage with this guy
- Do not underestimate pickup-radius, mining speed and movement speed - all 3 are crucial for gathering and kiting as well


Hope that helps

damieryt
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For me currently i love running the Warthog with plasma and coils collecting XP and slowing everything. You can just zoom around mining.

roamd
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I'm currently on Hazard 5 for each Biome, looking forward to new biomes. My two cents for improvement:

Mine more. You get EXP for collecting gold, nitra, and other minerals on top of them leading to big upgrades between rounds. Far better than just collecting exp globes. Because mining is so integral things like Mining speed, Movement Speed, EXP Radius are huge. The first two just for being able to navigate safely, the latter means you will collect more EXP instead of leaving it on the ground. Don't invest in bad weapon upgrades over things like EXP radius or Mining speed. From there try to have a plan in mind when picking weapons and overclocks. The more you uniform your weapons the more your upgrades overlap (i.e. You can change the assault rifle damage to Electrical damage and then take Stubby and the taser which are default electrical. Then you'll start unlocking upgrades that do damage and reload speed to all Electrical damage weapons, which means it'll effect all of your weapons instead of only one or two.)

I'd also recommend when you unlock a new weapon; do a run with the specific goal in mind to upgrade that weapon to 12 so you unlock it's overclocks for later use.

gorgeouszan
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i wish they remove the level 12 OC unlock requirement on weapons. You always need to sacrifice a run just to level up a weapon without oc until level 12 so that you can use it properly on future runs which is just too annoying.

Yami_Shoumetsu
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okay im 1/3 of the way into the video and your main problem so far is that sometimes u just seem to freeze doing nothing and just waiting your guns to kill mobs where you could be mining of just getting to better position. you also progress wayy to fast at the starting levels where its way easier to farm materials and xp. you gotta try to not kill boss fast and get as much as you can from starting levels.

lashaoboladze
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Some of the things ive noticed is that he is not exploiting the kamikaze bugs. If he spent points on movility he could just get close, trigger the kamikaze bugs, then escape the explosion and get some experience while at it. Also the spinning flametrower is wasted for him since he keeps escaping a lot of distance from mobs making them pointless. Thats why he found more comfortable with the engineer since the turrets he placed stayed in the back doing damage. For The driller character it woud be better if he equiped him with the flametrower turrets since they tend to stay behind him doing damage. Basically the engineer benefits with mining updrages since they can be used to create chokepoints, and the driller benefits with turrets since its moving all the time making chokepoints and always moving drilling leaving the bugs behind.

cronoschild
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This game made me buy deep rock galactic. I do not regret my purchase 32 hrs later.

jb
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Sup fellas. just cleared hazard level 5 crystal caves as the Gunner and i'll say this now; Auto cannon is the BEST weapon in the whole game! that being said devs need to work on the balancing issues this game has because some classes like the Engineer are simply not viable on the harder difficulty levels.

thetruth
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This is one of my favorite games/video series to put on and listen to/watch while I work.

arrangingstarsx
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