Demystifying Unity Multiplayer Networking | Creating a Unity MLAPI Game Series - Ep.1

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In this episode we demystify some things about Unity's MLAPI Multplayer Networking. This is a great intro to anyone interested in using the Unity MLAPI Multiplayer framework.

NOW WITH CAPTIONS!

==== SOCIALS ====

Timestamps
00:00 Introduction to Series
00:40 What we’ll be coving
00:56 What is Unity Multiplayer Networking?
01:23 What is Unity Netcode?
02:09 What is MLAPI?
03:27 Advantages of Unity Multiplayer Networking
04:55 Disadvantages of Unity Multiplayer Networking
06:34 Wrap-up
06:47 What’s coming Next?

#mlapi #unity #networking
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Good stuff man. Love this intro. Subbing and will check out all the other parts later!

dandandan
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Hi! I just started this series alongside the cloud-hosted server and I am really excited. I will probably try both aproaches but, for a sport-like multiplayer game with <20 players, should I expect latency issues using player-hosted server with MLAPI?

PorooS
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Great video! Though I now have a question. If MLAPI is not suitable for dedicated/cloud servers, which framework can you recommend for a decicated/cloud server networking with Unity?

abraxysjax
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Hi, do you have any recommendations on the best way to go about making a dedicated server build? I'm using node JS for the server but now that I am past the menu and login part of my game, I need a way to update player positions, health, etc.

milhouse
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can i mack online system like valorant game for free using unity mlapi

blm_broly
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