Yurlok of Scorch Thrash - Feel the Burn - Commander Deck Tech - Command Valley

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Mana burn is back, and Peter is bringing some spicy cards to the table. His goal: give everyone infinite mana and watch the world burn.

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Twitter: @commandvalleypodcast
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Copy and paste the following into the deckbuilder in the Game Grid link above:

1 Walking Ballista
1 Magus of the Vineyard
1 Crawling Barrens
1 Dryad of the Ilysian Grove
1 Harrow
1 War's Toll
1 Sol Ring
1 Swiftfoot Boots
1 Vines of Vastwood
1 Reliquary Tower
1 Asceticism
1 Umbral Mantle
1 Cultivate
1 Staff of Domination
1 Golgari Signet
1 Goblin Cannon
1 Gruul Signet
1 Wheel of Fate
1 Temur Sabertooth
1 Toxic Deluge
1 Diabolic Revelation
1 Mana Reflection
1 Glorious End
1 Savage Lands
1 Power Surge
1 Blood Moon
1 Helix Pinnacle
1 Assassin's Trophy
1 Rakdos Signet
1 Soul of Shandalar
1 Sundial of the Infinite
1 Valakut Awakening / Valakut Stoneforge
1 Stomping Ground
1 Sword of the Paruns
1 Torment of Hailfire
1 Skyshroud Claim
1 Shizuko, Caller of Autumn
1 Nezumi Graverobber
1 Gauntlet of Power
1 Nyxbloom Ancient
1 Comet Storm
1 Magus of the Wheel
1 Arcane Signet
1 Kodama's Reach
1 Overgrown Tomb
1 Manabarbs
1 Jund Panorama
1 Phyrexian Arena
1 Red Elemental Blast
1 Dosan the Falling Leaf
1 Dictate of Karametra
1 Seedborn Muse
1 Eidolon of Blossoms
1 Eladamri's Vineyard
1 Leyline of Abundance
1 Blasphemous Act
1 Planar Bridge
1 Farseek
1 Klothys, God of Destiny
1 Beast Within
1 Cinder Glade
1 Heartbeat of Spring
1 Mana Flare
1 Elemental Resonance
1 Cavalier of Flame
1 City of Solitude
1 Pyroblast
1 Sulfuric Vortex
1 Animist's Awakening
1 Citadel of Pain
1 Chromatic Orrery
1 Zhur-Taa Ancient
1 Chaos Warp
1 Exsanguinate
1 Setessan Champion
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Creative Commons Attribution-ShareAlike 3.0 Unported

Creative Commons Attribution 3.0 Unported License

Creative Commons Attribution-ShareAlike 3.0 Unported

Creative Commons Attribution-ShareAlike 3.0 Unported
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Thanks for watching! We did make a slight error in this deck tech - Elemental Resonance doesn't work the way that I thought it did because you are still the aura's controller, so you get the mana. That makes it a much less good piece, but you can replace it with some kind of mana ramp or another mana sink. Everything else works as intended though! - Peter

CommandValley
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This honestly seems like a really powerful deck and a unique way to win. Love it.

danmorgan
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I love this commander, it's the kind of design I really enjoy!
Your deck techs are always on point, but may i suggest Scavenging Ooze for this one, maybe instead of Klothys? It's a mana sink, life-gainer, graveyard-hate piece, that easily grows into a threat with all of your green mana. It doesn't trigger enchantresses, though. But if that's a matter of concern, Tymaret, Chosen by Death does.

IlGuale
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A thing to note about war's toll. It is effectively a "may' ability. As you are the one tapping the mana, but they then in response can tap the lands for their mana. But your opponent might decide to not do that. So they tap the 3 mana they need for the spell, then just let you tap all their lands. They don't get burned, but ensure your opponents never have standing mana to mess with you is a potent effect.

Leivve
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Thanks for the shout out! Super fun to brew this with ya!

matchu_peechu
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Cool deck. Elemental Resonance would add mana to your pool though, not an opponents. You still control the enchantment even if it’s attached to an opponent’s permanent

alexthesteele
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I was considering building this, and then I realized what an incredible pain in the ass keeping track of 3 different types of mana given to 4 different players +mana doubles + everything else every turn would be.
Every turn would be "Ok you have your mana, but also RGB, 4G from this, 2 uncolor from that, and I double your lands, and-"
It sounds horrible to play.

altromonte
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I'm pretty sure this combo also works.
(Yurlok + Seeker of Skybreak + Rings of Brighthearth)

Spend one mana to activate Yurlok and produce BRG, tap Seeker and use two of that mana to copy Seeker's untap ability with Rings to untap both Seeker and Yurlok. You now have that remaining 1 mana to start the process over again. Repeat until your opponents have a million mana in their pools.

Thoughtmage
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I'm a little confused about your build and how yurlock works. My understanding is mana burn damage takes place at end of phase, rather than end of turn. Because of this, it triggers effects like belbe if yurlock is tapped pre combat. This enables approaches that weren't discussed in the video, such as utilizing neheb, the eternal for massive mana generation.

Ebonyks
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Mana Sink suggestion: Sensei's Divining Top!

With most of your other sinks, if you have an odd amount of Mana, you take 1 point of burn. Why take damage you don't need to?

sadwpi
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This is a cool commander. The Crawling Barrens is a awesome card in this deck. Mistcutter Hydra might be a good mana sink and can take care of those sneaky blue players.

RagdorUltron
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I haven't been able to play it yet, because yeah, 2020 everybody, but I think I did something interesting with Yurlok, as I built my deck as a discard deck. Guess when you don't have to worry that your opponents use the mana on instants? When they don't have cards in hand!

chaosof
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overabundance is a perfect fit in this deck as it rolls burn damage and doubling mana together in one card

flieberl
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I don't think the "taps all lands" cards work the way you think they do. Isn't ist so that there lands just become tapped without giving them mana?
I have a yurlok deck as well, and that was one problem I had...
But nice deck! :)

phil
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Leyline tyrant and Omnath locus of mana will be all stars in this deck teck. Allowing your green and red mana to not empty from your mana pool as phases end.

jacobkelley
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You guys should do a deck list with Malcolm, Dargo, Lightning-Rig Crew, and a sacrifice outlet as the main win con

GummyOSawrUs
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For mana sinks, ant queen and kessig wolf run are very good choices

robertgrad
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I wish he would have been sans white. Having a hive Mind out and then giving all of your opponents rituals seems hilariousm

thenewlollipopjam
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I don't think War's Toll work in the way it feels like it should work. I think the tapping of the lands doesn't produce the mana, which is nice since you keep people from casting spells in the phases after they first cast a spell, but I don't think the mana burn would really do much, since a player can spend 5 minutes figuring out how much mana they need and then tap those in response to the War's Toll trigger.

brosephstalin
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i have a question about your moxfield link.
I've never used moxfield but went on to it to check what the price of this deck would be, but it seems like your channel has either added the most expensive version of sol ring, or the most expensive version is the default. Like, why? if the site did it on its own, then no worries, but if y'all did it that just seems like a dumb thing to do. Did you just want to flex that you had a really expensive sol ring? It's just really frustrating because now I have to go through each card individually to see what the cheapest option available is for each printing when y'all could have done it as you were making the list in the first place.

josephcerasuolo