Yep, another Earth tutorial in Blender.

preview_player
Показать описание
Blender Guru's Earth tutorial:

Рекомендации по теме
Комментарии
Автор

I love that you Contacted Blender Guru before making this video. It shows you have a lot of class. Excellent and simple solution too. !!

shawnhollahan
Автор

Both methods are very useful to know. Using volumetric for the atmosphere makes it look amazing, great light scatter effects for close up shots too, however it can be hard trying to indirectly control how it all looks. Meanwhile your method saves a lot of render time and noise, so its probably better for animations, and is also more artistic being able to alter the look more directly.

Methbilly
Автор

Hey Bob, love this new approach, especially the atmosphere... though, I should point out that for some reason, most people seem to blame the UV sphere for the pole pinching, when in fact its peoples lack of understanding about the image maps you are using from NASA... they are called equirectangular maps and are specially created to be used with UV spheres, you just need to use the map with the Environment Texture node, set it to Smart and then set Tex Coord to Object, bingo, no pinching and no phaff :)

I_am_Spartacus
Автор

Damn creative on the lights/cloud interaction. Great video!

KevBinge
Автор

Your tutorial was more thorough, I actually learned some interesting techniques from your tutorial. Thanks for sharing.

polynormal
Автор

you know, I noticed the pintching in the poles in the blender guru tutorial. my fix is: I made a perfect quad sphere and shrinkwrapped the uv sphere on top of the quad sphere. worked pretty well. I did this cause I had already done the full tutorial and it was the easier way for me.

edit: your method is really goos, I followed your tutorial alongside blender guru's and what I`ve noticed is: the weird effect that occurs when clouds instersect mountains and it kinda clips is more noticeble.

raulgalets
Автор

the Generated Coordinates trick is genuinely great
The pinching can also be fixed with a Cast-to-Sphere modifier. But really, the best method is to just directly use enough geometry from the start. Or you can start from a cube, subdivide that a bunch, and turn *it* into a sphere. There is an addon for that too I think. One that ships with Blender, adding a bunch of new base objects including that

Kram
Автор

Amazing for Science Fiction! To be like real life though it needs to be completely flat, with a vast ice perimeter holding in the level water

Leukick
Автор

Great video, especially the part about the atmosphere and clouds, thanks a lot!

billmurray
Автор

9:30 "Insert flat Earth joke"

NirmalveerSingh
Автор

You can also mix them. Both atmospheres at the same time!

BlenderBob
Автор

you can try this to fix the bending by scaling image up and down and set method to bicubic. it will blur the bending line.

phalhappy
Автор

Bob you are amazing! I really appreciate you showing us your own way of working! I saw the amazing looking sun in the trailer of the end is mye and I would like to know if you could show us that too? :)

norbertszalko
Автор

i'm watching the other one first, please wait a little bit more... wait... wait... ah, i said wait!

vintezis
Автор

What would ala be sick if we could add Aurora Borealis and Aurora Australis as well. Thats something I've never seen as well in these shots.

I made the closest d material have some translucency so the city light texture would influence it as well. I didn't need that setup you talked about. Though your setup with the fading edge using layer were GHT is really great. I would make that a node group since it seems the same setup is used a couple times, that will make it easier to adjust it in each setup

RomboutVersluijs
Автор

Really nice work BlenderBob :O) there are others who did earth tutorials before Guru's recent one, and its also pretty good, its by YouTube'r Ryan King Art may 2021

GaryParris
Автор

Some comments:
1) Some footage from low orbit shows the atmosphere in a very white glowy fashion even if it fades to blue nothingness.
2) Aurora borealis only covers the "illumination poles", so might want to mask out that, and maybe animate it as well. 4D generators for the win, modulate everything with time.
3) Not sure if it applies anymore, but in the past I've had issues with sphere projection and ended up using environment mapping (x * -1) instead.
4) If you need infinite resolution without the cost of infinite geometry, say for proving flerfers wrong, there is the option of doing geometry nodes and a single point with a radius. It has many limitations, like can't be blended/overlapped/displaced (most likely), but it's nice to know what other venues can be available.
5. There was a VSE optical lens flare addon (channel cgvirus) years ago that was immensely cool to play with. Not sure if it still works or if better ones have arrived since.
6. Using fresnel is technically wrong since this isn't about specular reflections. You can make it work of course, but I'd probably start with layer weight/facing or a trig function on that which spaces it out more evenly for easier tweaking.

gottagowork
Автор

Very cool version! I remember the initial tutorial he did years ago, i did the tutorial but used a different render engine. I was super nice!

Ps i believe the northern light is not that green edge you showed near the end. The northern light is only visible around the poles of the earthe due to the magnetic forces, i believe they are ions which enter the atmosphere. Guess the green edge is refraction of light. But I'm not sure about that

RomboutVersluijs
Автор

Did god sponsor all the earth tutorials on YouTube 🤔

MusicalGeniusBar
Автор

i think to do a earth shud practice terrain water and clouds sun reflection and shadows or heighten map on the clouds

harem