Space Quest V: The Next Mutation (PC/DOS) Longplay, 1993, Sierra/Dynamix, MT-32

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Space Quest V is unusual in the series in that it is primarily a specific parody of Star Trek while there are some references to other fiction movies, like Predator, Alien, and The Fly, the game never moves too far away from its primary target. Roger's new ship features a command bridge and several officers to whom he can give orders, and eventually adopts a facehugger mascot called Spike, who "isn't quite housebroken": he leaves puddles of caustic acid behind him wherever he goes.

After travelling back and forth through time in the previous game, Roger Wilco is back in the Starfleet Acadamy, serving as both a cadet and a janitor. Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (which grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before. Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis.

Commands for smelling and tasting have been removed, but a special icon for giving orders has been added. It can be used on any object or character in the game, but its actual purpose is to issue specific commands to the crew members: Roger's garbage scow, the Eureka, has a crew over which he presides. The game is plot-driven and contains cutscenes done in a comic book-like style. Plot development is linear, but each planet the protagonist visits usually consists of several screens and contains its own objectives and puzzles. There are also hazardous situations that may occur on the spaceship itself and must be dealt with.
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Loved this game! The visual design was so much fun, and it pushed Roger into a different role in the SQ series. 1990s Sierra games were top shelf!!

DougGoodwin
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I remember this game being the best graphics in the day.. what a difference 30 years makes but just downloaded 3 space quest games to try it again.

davefaust
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This game will always hold a really special feeling for me back in the day. Fantastic humor that still sets me on a roar when I think back on it. And that music to Wankmeister! Nice

francischambless
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“Can it, lobster boy!” ( 23:11 ) has stuck with me for 30 years - happy memories! 🥲

deebugger
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That final use of the Refuse Recovery System was so unbelievably satisfying to me as a kid.

suitov
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A Roland 32 was a necessity for this generation of Sierra games.

bratticuss
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The game that crashed my old computer with the vga monitor, upgraded to SVGA that day! Haha great playthrough man

xAngoryx
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Imagine my despair when I saw you copied the exam from the guy in the right! It's the one in the left, the one with the big head, the one you should be copying!

leandrotami
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“Ambassador Wankmeister” at 12:36 mark?


Ha ha ha.

OilBaron
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back when you could put movie references in games without paying royalties

scottsman
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How many of these references are still recognized? Quite a few, I'd say. I never liked the graphics in this one. It looked all thrown together and fuzzy. Compare this to King's Quest VI and it doesn't hold up.

Aristocles
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all sierra games were garbage, no sound effects, even if there were some mediocre midi sound effects, if you turn off music volume, midi sound effects were gone too, even if there were voices later in CD, but still no sound effects were implemented. but t had the most loud and unskippable logo intro

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