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Digital Ira - NVIDIA FaceWorks Human Face TechDemo
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This techdemo, in my honest opinion, definitely takes it up a notch compared to Quantic Dream's "Human Emotion" demo shown during the Playstation 4 conference. These real-time rendering face demos never fail to look creepier each time this kind of technology advances.
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For those interested, here's a description straight from NVIDIA's website:
Meet "Digital Ira". Ira represents a big leap forward in capturing and rendering human facial expression in real time, and gives us a glimpse of the realism we can look forward to in our favorite game characters.
This demonstration highlights the state of the art in performance capture. All Ira''s motions were acted out in a "light stage" at the Institute for Creative Technology at USC. The team there headed by Dr. Paul Debevec is able to photographically capture facial geometry, surface detail, and lighting information of an actor without any of the traditional tricks of face markers or special makeup.
This light stage data is pulled into NVIDIA''s demo engine, and using FaceWorks rendering technology we witness a realism of human facial rendering never before seen in real time. FaceWorks shading gives Ira lifelike skin, eyes, lips and teeth. Adaptive tessellation keeps the curves of his face perfectly smooth.
Play with this interactive demo to see Ira immersed in three different lighting environments. Adjust his skin rendering to see the effect of sub surface light transmission through his skin. And, see the realism of his facial motion as he stares you down with a myriad of lifelike expressions.
Download the demo and try it out for yourself:
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For those who want to know what my PC has under the hood, here are my specs, which to be honest isn't anything special:
My System Specs:
*AMD FX-8320 Piledriver CPU, OCed to 4.640GHz
*16GB [4 x 4GB] of 1600MHz of DDR3 RAM, OCed to 2006MHz with 9-11-9-24-2T timings
*2 NVIDIA GeForce GTX480's in SLI
*1 NVIDIA GeForce GTX460 for dedicated PhysX
*128GB Crucial M4 Solid State Drive
*4TB RAID0 Hard Disk Array strictly for Games and Apps
*1TB JBOD Hard Disk Array for Media and Long-Term Storage
* Corsair AX1200 1200 Watt Power Supply
OS Used: Windows 7 Professional 64-Bit
NVIDIA Drivers Used: 320.00
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Video captured using DxTory Video Capture Software at 1080p resolution, using the Lagarith Lossless CODEC at 30 Frames Per Second with RGBA color sampling. DxTory Video Capture Software, a FRAPS alternative, is available to buy here:
Lagarith software CODEC is available for download here:
Edited/Post-Processed using Adobe Premiere Pro CS5.5 using the following settings:
Video: NTSC, 1920x1080, 30 fps, Progressive
Audio: AAC, 320 kbps, 44.1 kHz, Stereo
Bitrate: CBR, 50.00 Mbps
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Song: "Hymn[808]" by BT
All content Copyright to their respective owners.
Contents in this video are provided strictly for education and/or entertainment purposes only; published under Fair Use without intention of theft, plagiarism, insult, exploit, or monetary gain. Should there be a copyright violation found, this video will be taken down upon request.
___
Thanks for watching!
___
For those interested, here's a description straight from NVIDIA's website:
Meet "Digital Ira". Ira represents a big leap forward in capturing and rendering human facial expression in real time, and gives us a glimpse of the realism we can look forward to in our favorite game characters.
This demonstration highlights the state of the art in performance capture. All Ira''s motions were acted out in a "light stage" at the Institute for Creative Technology at USC. The team there headed by Dr. Paul Debevec is able to photographically capture facial geometry, surface detail, and lighting information of an actor without any of the traditional tricks of face markers or special makeup.
This light stage data is pulled into NVIDIA''s demo engine, and using FaceWorks rendering technology we witness a realism of human facial rendering never before seen in real time. FaceWorks shading gives Ira lifelike skin, eyes, lips and teeth. Adaptive tessellation keeps the curves of his face perfectly smooth.
Play with this interactive demo to see Ira immersed in three different lighting environments. Adjust his skin rendering to see the effect of sub surface light transmission through his skin. And, see the realism of his facial motion as he stares you down with a myriad of lifelike expressions.
Download the demo and try it out for yourself:
___
For those who want to know what my PC has under the hood, here are my specs, which to be honest isn't anything special:
My System Specs:
*AMD FX-8320 Piledriver CPU, OCed to 4.640GHz
*16GB [4 x 4GB] of 1600MHz of DDR3 RAM, OCed to 2006MHz with 9-11-9-24-2T timings
*2 NVIDIA GeForce GTX480's in SLI
*1 NVIDIA GeForce GTX460 for dedicated PhysX
*128GB Crucial M4 Solid State Drive
*4TB RAID0 Hard Disk Array strictly for Games and Apps
*1TB JBOD Hard Disk Array for Media and Long-Term Storage
* Corsair AX1200 1200 Watt Power Supply
OS Used: Windows 7 Professional 64-Bit
NVIDIA Drivers Used: 320.00
___
Video captured using DxTory Video Capture Software at 1080p resolution, using the Lagarith Lossless CODEC at 30 Frames Per Second with RGBA color sampling. DxTory Video Capture Software, a FRAPS alternative, is available to buy here:
Lagarith software CODEC is available for download here:
Edited/Post-Processed using Adobe Premiere Pro CS5.5 using the following settings:
Video: NTSC, 1920x1080, 30 fps, Progressive
Audio: AAC, 320 kbps, 44.1 kHz, Stereo
Bitrate: CBR, 50.00 Mbps
___
Song: "Hymn[808]" by BT
All content Copyright to their respective owners.
Contents in this video are provided strictly for education and/or entertainment purposes only; published under Fair Use without intention of theft, plagiarism, insult, exploit, or monetary gain. Should there be a copyright violation found, this video will be taken down upon request.
___
Thanks for watching!
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