A Tale of Two Jousts: Multimedia, Game Feel, and Imagination

preview_player
Показать описание
From the Interactive Media & Games Seminar Series; Douglas Wilson an Assistant Professor of Game Design at RMIT University and Co-Owner Die Gute Fabrik argues that the term "game feel" is so useful precisely because it speaks to the messy amalgamation of computation, multimedia, and cultural context. He discusses why this matters not only theoretically, but also practically. As a designer, he’s interested in how audiovisual content, in combination with player imagination, encourages different ways of gesturing, moving, behaving, playing.
Рекомендации по теме