This Grimm Player is DESTROYING Everyone!

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🕑 Timestamps:
00:00 Intro
08:46 Game
40:00 Ending

This Grimm Player is DESTROYING Everyone!

#awbw #advancewars #nintendo
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Playing against a grimm player is the equivalent to you opponent talking through an Xbox live mic. You can never fully understand their actions but it's always entertaining watching as a bystander.

junkszy
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"GG"
"You're saying GG before we even start?"
"Grimm Guy"

AbsentIntelligence
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I hope he starts every match by messaging the opponent:

"The outlook is Grimm"

marktaylor
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Advance wars community:” You should build a lot of tanks and infantry.”
Grimm guy:” I stopped reading after tanks.”

omegavulture
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His enemies are always going to be subjected to a Grimm fate.

MrJinglejanglejingle
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One of the advantages that people often neglect when looking at Grimm is his ability to avoid needing Medium+ tanks. Grimm's normal tanks and battle copters can punch up when boosted by his COP meaning that he has an almost totally unique buy order. The fact that Grimm doesn't have to spend huge spikes of money to keep Mediums and Neos rolling to the front means he can often play from an economic disadvantage while retaining an effective army composition. It also means Grimm players can often sink cash into Rocket Artillery once they get ahead, cash most other COs need to spend on Mediums and Neos.

rossvolkmann
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We got a Grimm Guy now we need a Flak Flanker

Donlot_
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"Fear not a man who uses a thousand moves, but fear a man who uses one move a thousand times."

Perfect quote for Grimm Guy

nagashimayt
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"Yeah pretty sure its not rader elcaroman" damn right i wouldnt play that well even if i tried lmao

raderelcaroman
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You see grimm's power bar in this match. Even after a few uses, it still goes flying up. I think I get it. He might be abusing the fact that grimm can benefit from both forms of bar generation. His units are easily killed and he can easily kill high value units. Meaning that with good play, his opponent is dealing with a 70% fire power army, constantly! The seemingly useless walls and surrounds might even be him baiting his opponent into giving him that bar. If so this man is a genius and a mad lad!

thunderrex
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1. His positioning is key and is the biggest part of this.
Lesser players would crumble to one mistake, you're not allowed to mess up too much unless you have the lead already, making Grimm proverbial glass to use.

2. Cost management, both his meter and his money
As fun as haymaker is, Chaining duster actually is brilliance, always keeping a 60%+ whatever towers you have boost to offense as much as you need.
Cost management on money, this takes some predicting of where the enemy will go, which is another unique skill that normal players can't really do. He knows he'll lose units, the Grimm brain has to make peace with that, but he makes sure you lose FAR MORE cost than he did. If he isn't predicting, its more forcing the enemy into positions of his attacks, and the early tanks sharking in the water, to just punish anything that hits his capturing infantry. If the enemy sends a single infantry to ruin his caps, he'll swamp that with his own. If a tank or something interrupts the cap, a hit from just one of his tanks will send theirs straight to the morgue.

He keeps his tanks in the back like ammo, and he fires the gun if a worthwhile target comes in his sightline. Almost like a venus flytrap. Anything not in these 2 categories, he seems to just trap to either send back or keep there until he produces something to deal with it. This ammo threatens smarter players, and smashes noobs. Terrifying.

I've in summary learned for simplicity sake, you want to merely threaten your opponent with your firepower, as opposed to actually just running up and striking with it blindly.

Vulgar display of power, I love this. More of these matches, Mangs. Keep em coming!

demityrant
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Local thug brutally beats elderly wheelchair-bound man

PershingDragoon
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I did a review of this match when trying to understand how he became this successful.

I'll type a detailed timestamp review later, but in a nutshell:

1. Very controlled aggression by Grimm.

2. Adequately punishing opponent overextensions because they think lowered defence makes him weak. Except you get whacked by Grimm's next turn retaliation fire and your ideas are pounded to dust as you then enter password to resign. Po1and lost this way vs Grimm Guy: You need to pressure him on multiple fronts.

3. While defence is often more valued than offence, grim's firepower boost is often enough to create possibilities that other COs can only dream of or get with powers. The only way you can fully exploit lowered defence is if you have some kind of movement boost. Unit overlap may not be enough to cut it vs Grimm, so positioning and stratrgic ideas are key.

subbie-eye
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The Transport Copters have some significant uses here, in that it protects the base from being capped, adds a blocking unit to the front, and to shoot it down drags out the AAs into a vulnerable position so when the Battle Copter comes in they're wounded and impotent. That said, it definitely maintains a bit of BM.

pubcle
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Grimm is one of the things that can prove a theory that has been in my head for several years as a former top player from another game that plays like famicom wars

That said being attack > defense > speed >

Attack beats defense because no matter how strong you can wall, you'll either get worn down or leave a weak point for the enemy to exploit

Defense beats speed because regardless of how fast you can get in to somewhere or something, you won't last long when you can't even scratch the enemy's armor

Speed beats attack because you can't deal the damage you wanted or needed to do when the enemy just makes you whiff your shots and poke at you constantly

Since Grimm has a much better chance fighting against strong COs who wall better than COs who can move fast, it may tell us something about it

ElkaPME
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Adder’s movement destroys Grimm in his own tier, but CO’s above his tier actually have problems with Grimm. He can actually challenge Kindle and Lash on properties.

Grimm artillery is such a meme. You can bait so many units in with your reduced defense into artillery.

yoloman
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"How many times do we have to teach you this lesson, old man?"

Hotarg
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I like to imagine that Grimm guy is not an alt and just some guy who came in the AWBW scene after lots of practice from somewhere else

Kind of like Takumi Fujiwara in Initial D


Damnit i got to the bit where Grimm admitted to being an alt and my dreams are ruined

bigfish
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yooo this guy's been a sensation for a lil while
glad you're covering his matches

nablahnjr.
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The way he played the left side at 13:19 was really clever. Putting himself in threat range of that tank with pretty much every valuable unit he had was something I would never think to do as Grimm, but it was absolutely the best play and he controlled the left side for the entire rest of the match as a result. Reduced defense definitely matters, but it seems that putting yourself up in your opponent's face and relying on your opponent being afraid of your retaliation is the best strategy as Grimm.
I wonder how his tier placement would change if his COP were 2 stars instead of 3. Being able to keep his power up (or at least having it regularly available as a threat) gave him a lot of control near the end of the match while still forcing him to play intelligently. I think that would be an interesting adjustment without throwing away his gimmick.

_..E
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