Player Council, BR Decompression, Repair Costs - War Thunder Rambling

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This is a video from Update 1.101.0.44

Just some topics i will look into further.

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Intentional or not, switching to a naval picture when talking about a ghost town of a queue was funny.

Sayonarin
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People think the community is right just because it is the community, War Thunder isn't a test bed for random Ideas you come up with. I'm sure gaijin is happy to hear feedback, but they will never be in obligation to implement them.
What I trully want is transparency, I want to know what they are doing and why they are doing it.

FunkyEspelhoCat
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Aren't you tired of proposing things people proposed 6+ years ago and Gaijin still ignored them?

harryshuman
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Those are very solid opinions and ideas, you should be elected to Player Council! Long live EuropeanCanadian!

FrantisekPicifuk
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I’d really like to see more game modes. I think this game has the potential to be so much more. Here’s my theorizing on how game modes could work.

RANDOM BATTLES
With an addition of new modes besides random battles there can be big changes to random battles. In theory Random Battles will not focus on historical gameplay but on balanced gameplay, quicker battles, developing your vehicles, and progressing a nation. Key differences to current random battles are...

1. No combined battles. No player controlled aircraft in ground or naval battles. Game modes will be Air vs Air, Tank vs Tank, Ship vs Ship.
2. All Arcade battles will be like air arcade where you have unlimited crew spawns.
3. All Realistic battles will be like air RB where you can only spawn in the vehicle you chose. This will allow the MM to balance teams in RB.
4. All games in random battles will be mixed nations vs mixed nations. This will allow the MM to balance teams in RB so each team has similar amount of heavy tanks, medium tanks, SPGs and games will be better balanced at all ranks because “unique” vehicles would be divided between teams. This also allows the implementation of new game modes.
5. Battles with a BR spread will include a limited amount of higher BR vehicles so that the low BR players can be useful in the battle.

New ideas for game modes in random realistic battles...
Intercept/Escort (Air, Ground, Sea)(Air: No ground attackers) Team 1 defends a convoy/flight traveling a random route to a known destination on the other side of the map. Team 2 must completely destroy the convoy/flight before it reaches its destination.
Attack/Defend (G, S) Team 1 must capture a point defended by team 2. Team 2 prevents team 1 from capturing the point. Team 2 can only prevent the point from being capped by destroying enemies capping it.

COMBINED BATTLES
Realistic ground and naval battles as we’re currently familiar with will have their own game mode as Combined Ground and Combined Naval battles. Combined Battles game mode will be unlocked to players that have achieved Rank II in any nation. In Combined Battles a player can spawn three ground/naval units. Spawn points are only used to spawn air units. This will encourage longer and balanced battles. Battles will be Nations vs Nations. Combined battles aren’t meant to be historically accurate so any nations can be formed as a team (ex: Ger & UK vs US & Italy). Because of lower population the ranks playable in combined battles will swap every 48 hours from Ranks I-IV to Ranks V-VIII. The draw to this game mode will be the combined gameplay, longer battles, different tactics, and use of different vehicles (ex: SPAA, Flak barge, Helicopters).

HISTORICAL BATTLES
Historical battles will focus on recreating historical or hypothetical battles. This game mode will have the option of playing in realistic or simulator. Historical Battles game mode will be unlocked to players that have achieved Rank III in any nation. There will only be one scenario available at a time and the mission will change every 24 hours. A variety of scenarios will rotate in this game mode including air, land, sea, and combined battles. Scenarios will include recreations of historical WW2 battles to hypothetical modern conflicts. This game mode will have the longest battles. Battles will be similar to enduring confrontation...

1. There is a list of vehicles allowed for the scenario. Players create their playlist with vehicles allowed that they have unlocked.
2. Each team has a vehicle list of required vehicles that are a players initial free spawn. Other allowed vehicles can be unlocked by earning points in battle. Some special vehicles may have a cap on how many can be in the battlefield at one time.
3. In Historical Battles each team has two or three vehicles that can be freely spawned and used without having them in a crew slot (similar to spawning a ??? Air unit in Naval battles). This will help populate the game.
4. Players that don’t have any vehicles for the scenario can still join the battle and play in one of the free stock vehicles hence at a disadvantage. This will help keep missions populated with people that enjoy playing Historical Battles.
5. There can’t be more then two scenarios in a row with the same nation. At least every other scenario will be a combined ground battle. This will help diversify the games.
6. There will be an ongoing vote for the next scenario with the choice between three missions.

TEAM BATTLES
Team battles is a game mode where commanders form a team of players to battle against other teams in combined ground battles. Team Battles game mode will be unlocked to players that have achieved Rank IV in any nation. Teams in this game mode are limited to Rank IV and BR 6.3. Commanders form a team where the collective BR is capped at 60 and the max amount of players is 15. Up to three air units can be in the team. Team lobby’s can be private or public and the commander chooses players from the lobby to add to their team. When players ready their vehicle the commander may enter the queue for battle. No respawns in this mode and air units can spawn immediately. The special squadron vehicles can be researched by playing team battles. The draw to this game mode is playing and communicating in a team and researching the special squadron vehicles.

MISSION EDITOR AND CUSTOM BATTLES
A mission editor is available for players to create their own scenario for Custom Battles. Features of the mission editor include...

-Ability to create AI units and assign waypoints and tasks
-Triggers to create new objectives, spawn or unlock new units, or trigger events
-Objectives can be added for players
-Large inventory of objects to choose from and place on the map to create unique missions
-Bases for spawn or repair can be added to the map such as Airfields, Heliports, Depots, and Ports
-Ticket system and number of spawns can be chosen by the mission creator individually for each team and base
-Ability to create PvP or PvE missions

There is no economy in Custom Battles so no repair expenses and no progression. Players can only play vehicles that they have unlocked and purchased. A custom battle can be created by the host as a public or private server. The host can select the difficulty of the battle and the assists players are allowed to use. Each server has a lobby that players can join with details about the server and the mission. The host can choose to unlock teams to allow players to join or lock teams and assign players to a team himself. Clans can choose to host a dedicated server for missions in Custom Battles.

ridge
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Dynamic matchmaker, if there's enough people queueing you get .7 BR spread, otherwise 1.0 spread.

mikeflagger
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I can agree with alot of these ideas so. Good on you. Id support em

TheRealMercHire
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It's almost like there is a life cycle to a player in War Thunder. You start off wanting these things. You start off thinking it is super important. Then you learn about the history of the game. Learn about game design. Learn how to really play the game. You then realize, these issues are complex and, ultimately, not that big of a deal.

stefansneden
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"my queue waiting time is fine"
realistic naval battles would like to have a chat with you.
keep doing this TEC o7

artyomascaron
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Time stamps would haven been great 50min without knowing when what is discussed is somewhat offputting

roadrunner
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You fail to mention the amount of people leaving the game because of the BR compression. Ill give you an example i experienced. Around the end of 2019 i brought 2 of my friends into the game to play with me and another guy who is a casual player for ~2 years. They all had a blast, they didnt complain on anything, since they all played various games before when we were younger, so they can tell if something is inbalanced. Please note that they played Ground RB, with some Air RB and SIM but just to unlock planes for CAS role in Ground RB. The problems started around BR 6.3-6.7. They noticed on how harder it is to fight in full uptiers compared to what they had before. They had no issues playing 4.3 in 5.3 BR match. But as this happened only in full uptiers, they kinda tried to forget those matches and kept on grinding and having fun. The real anti-fun wall was when they got their ~7.7 vehicles. Constant uptiers versus 8.3 and 8.7 vehicles killed any fun they had. I mean, try to imagine a new guy in his stock 7.7 when he encounters Obj279. They tried for about a month, but both of them just had enough of it and they quit. The last guy (the one who already played for 2 years) stayed for one more month and he reached BR 8.3 before quitting as well (he got sick of uptiers and very poor stock vehicle performance).

Im sorry TEC, but BR is very, very compressed at higher tiers and its a huge factor on why a lot of people are not sticking to WT and why the player retention is low. I mean, just look at T55AM and compare it to M60AOS or regular T55A. You cant move T55AM any higher as it will be rekt in uptiers, so you bring it to same BR as T55A which is many, many times worse. This is just an example, but there are a lot of vehicles that are either OP at one rank, or they are utter garbage if you move them by 0.3 up. You can only fix this by decompressing or making matchmaking BR 0.7 instead of 1.0 BR. I see no reason on why they shouldnt move the entire BR by an additional 0.3-0.7, at least for ground forces. There is no way that War Thunder would die from that, a lot of people believe it will bring alot of new players back and be more friendly experience for fresh players.

borisdrakula
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i love the way canadian always taking gaijin side ...

datamek
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War thunder at top tier is unplayable without premium

Nick-txrf
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While I agree that there are quite a lot of historical match ups that wouldn't be fair, I also can't say it's fair for tanks made 20+ years apart to be fighting each other, although that generally comes down to late WW2 tanks being uptiered to fight things made during the Cold War, which is a BR compression issue

klingewolf
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repair costs are just straight up bs, "oh i litterally can't play this cause i'll go broke"

DeffinitlyNotFBI
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Historical accuracy if you want to know what that would be like check out
Spookston's 'If War Thunder's XXXX was historically accurate" the players would scream bloody murder. Look every player has pet peeves I personally think Helicopter bases are way too close with Apaches and Alligators all but able to hover over the base kill 4 or 5 vehicles and land and rearm. I am absolutely sure there are people out there that believe the opposite. Games like War Thunder need to try to find the most balanced bell curve they can for their game.

alankohn
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BR decompression 26:25
Repair cost 35:17

rabiealkurba
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On the topic of repair costs. Why would I ever play a plane or tank with a huge cost, like say the f11 f1 (which STOCK has a 26k repair cost) when in every match I play theres better or comparable planes with 1/6th the cost to fly? I could repair my entire italian top tier lineup or I could repair one plane. Its ridiculous. I could get 2 - 3 kills and still lose money!

thezestylime
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I wanted to nominate Phly, then I woke up .
I then thought dollarplays, nope he's an artist not a warthunder dedicated player .
Then I thought TEC. Nope, possibly, but I need some bribery to vote yes, after you shot me last night . Just saying .
Finally, Ash . Yeah, he fits sort-of in the niche of such a position .
Just mindless thought on a useless topic .

texasslingleadsomtingwong
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I have seen player councils in action they tend to become full of people that think they know better, and they end up driving off the majority of the player base. You then up with a game like DCS that basically has no playing it but elitist and the game becomes to difficult for new players and then the game slowly dies as no new bodies are coming to replace those that get burned out by the difficulty and toxicity.

greyfox