100 Years of Fictional UI - Were They ALL Wrong?

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Let's dive deeper into the history of Fictional UI (mostly on science fiction).
Where did our modern interfaces come from? Were all the predictions wrong?

Hope you enjoy!

// helpful links:

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#fictionalui #sciencefiction #uidesign #lcars

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I'm curious, are you into scifi? If yes, like what? If no, WHY NOT?

juxtopposed
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I've worked on The Flash, Arrow, Legends of Tomorrow, Supergirl, Siren, Snowpiercer and more as an FUI designer, so this was super fun and interesting to watch. The reason we've been seeing blue interfaces since Minority Report and keep seeing them still today isn't actually the fault of us designers, it's the directors who keep asking for it. Because at the end of the day, FUIs are storytelling tools before anything else. That's also the reason you see so many incredibly cluttered FUIs - it conveys that the user is smart and extremely knowledgeable, that what they're doing is important and/or highly technical at just a glance. We don't want the audience to be able to make sense of the UI at a glance, we just want them to get the idea of what's happening, or to tell a story point (The Martian: "The MAV is tilting, only 2 more degrees and we're screwed!"). However, at the same time, us designers to strive to come up with new ideas and try to predict where the future lies, in terms of UI design. Which, at least to me, has become very difficult lately. All the stuff I'd expect to be a thing in 20 years from now is coming now or already here. So what's next?

Zeis
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I can tell how much passion you have for this, how much joy you find in making it, and in gathering the data. I'm not a content creator but a Ph.D. researcher, and I can tell you for sure, making this quality content is not easy at all. You are talented, please post more!

hamedj
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A very interesting development in fictional UIs is the move to retrofuturism, in shows like Severance, Loki, Silo. It's a breath of fresh air after all the glowing blue sci-fi.

mteo
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You know, I never even realised your profile picture was half HAL. That is so awesome

Magnogen
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As a mechanical engineer myself, I have to say the cluttered hundred windows all over the place aesthetic is incredibly real for technical fields. Everyone in my department is supplied with 3 monitors by default because everyone uses all of them. Browsers, email, instant communication, Excels, Words, PDF's, and all the applications we use to actually *DO* analyses, we're spliting up each screen into windowed corners!

Providence
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We live in a UI dystopia where most UI are aimed at vertical phone screens, not even working well if just you flip the same phone to landscape mode.

alexxx
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a whole channel dedicated the study of UI/UX? with a passionate storyteller and clean video style?!

subbed.

BowTieTVOfficial
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I‘d love to see an video about game UI and HUDs. I find it difficult to keep track of information in „realtime“-action games. Even the health indicator can go unnoticed if the game itself requires quick reactions, which ironically is the scenario where health is important.

Sandr
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Great video and explanation of how much UI changed over course of years. Keep it up

ToothlessXDIn
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I think a lot of relatively recent UI in games has been feeding on the nostalgia of the 1970s-80s with strong emphasis on vector-like graphics, and that as time goes on we'll start to see more "Windows Classic" style blocky UI, followed by more of the clear and roundy UIs reminiscent of Windows Vista.

ashleyhamman
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I'm an artist and designer that's been looking at UI design and evolutions as a past time since not maybe people pay attention to it. Well unless its in the gamer community. Glad to find someone else share the joy of Fictional designs that inspire the world around us.

IN-tmmw
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Another video so soon?! I'm not complaining!

taggoeshere
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The topic of UIs is way bigger than just GUIs though. As a part of my MSc in system design, we had to embrace HMI as a whole, including interaction design, physical controls, labeling, functional and logical grouping, through colors, blocking, lighting _and_ digital GUIs of course. Sound and haptic are also a big part of feedback designs.

ArnaudMEURET
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As a Graphic & Motion Designer, always looking the interfases in movies and series, i think that Minority Report not only opened a new path, but explained no linear edit with data ingestion in an ultra modern and stylized way for "The Masses". Was one of the most "No bullshit added elements" of that time.

gustavosaliola
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You're such a good storyteller, you make videos super interesting and beautiful!

carlosfelipesantiago
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There was an episode of Black Mirror (I forgot which) that had UI I liked so much, I made a note to go back and study it for inspiration for web and app designs! I appreciate media that shows realistic UI that isn’t over-the-top and distracting.

SlaughterDog
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Oblivion's aesthetic is incredibly cool, and I thought the UI from that movie as as well. While not being to practical, it was definitely a spectacle.

Iced-Tea
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There are so many cool design trends in videogames imo. Like, I really can not wait to see what bungie comes up with for the reboot of Marathon. The original from 1994 had did some pretty revolutionary things( Like using a mouse for aiming, but aesthetically too). The trailer for the new one looks really promising. I believe its aesthetic is called "Nasapunk", but it reminds me of mirrors edge. Bright and distinct colours, lots of white... I feel like thats gonna be a trend in a few years or so.

friendlyperson
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LCARS is now a fully functional Linux tiling window manager.

starleighpersonal