Create Believable Cloth With These Three Easy Features in Blender

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Cloth can be pretty tough to get right in Blender... In this video let's explore three easy features that can make the cloth simulation pipeline bend and fold with ease. 😅 👇

If you have dared to explore the cloth physics properties available in Blender, you are likely
aware of just how many buttons, sliders, and numbers are involved in working with cloth
simulations.

While there are a lot of small-scale tweaks that you can make to things such as the
air viscosity and mass of the cloth, there really is limited out-of-the-box control for how you can
interact with your simulation from a dynamic standpoint. You’ll find endless use-cases to fold
and drape cloth, but very little in the way of tools to get that done.

In this video, we unlock your cloth-control by exploring three small features that when used
together can exercise great influence over the manipulation and design of your fabrics. By
keeping things simple, we are going to enable ourselves to develop interesting cloth designs all
in realtime, making tweaks incredibly fast and efficient!
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I used to make those shirring-like wrinkles by manually placing seams! I'm glad that I've found this video.

vofdggi
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This guy (specifically) touches on how great empties and constraints are, and the tricks he introduced in this video and the chain links one are making my mouth waters in anticipation for a course about such stuff.

jupiterloverful
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that is realy cool, 2 min work great effect. I can still remember the first blender curtain tutorial I saw, that was 30 minutes, nice result but many artifacts. from now on i will use this method, thank you!

michaelsmusicinstruments
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I literately gasped at the swag example shown in the last few seconds of the video. Can't wait to try that myself.

seanposkea
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I always used shapekeys transforming the pinned vertices to get exactly this effect. But this approach is a interesting alternative.

seppsowas
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Absolutely amazing! Just what I needed now to make a wrinkled lamp lamp screen. And I think constraints with cloth will be a great help for many of the things I want to do with cloth and so far failed with. Also want to say I appreciate the way you explain and the way you divided your tutorial into sections. Thank you!

ireneahlberg
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The good thing with all quads is you can reconstruct the lower levels in Zbrush and bake the hires details !

MsMidnightStories
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Why does the simulation doesn't react the same with this method versus just scaling the cloth object on the x axis? What is the difference between constraint scaling and regular scaling?

patchfpv
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im a little confused in how he was able to move the cloth and have it react real time whenever i hit space to play i can no longer edit my objects dimensions

gpsradar.
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thanks man! I like the way how come and precise to explain stuff

alexdang
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Excellent tutorial, can't wait to see more.

ATAVMJPRO
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Great description, details, let vortex flow. Moving free!

markgrantgrolo
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I'll bet CG cookie likes baking frames and simulations.

michaelberna
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This is saved my day, thank you so much!!

login
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Can you make a tutorial on how to make realisic free texture for landscape elements?

benvanderleen
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1:48 That's is Blender secret blackhole .

مقاطعمترجمة-شث
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Great tutorial! I have a question, though. Once you have the simulation at the point where you want it, how do you make it static? I want to make curtains for a scene in a separate file, but I want the curtains to stay the same as they are on say, frame 90 of the simulation and not change anymore.

blenderinthegrass
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The most basic error is to use quad based subdivision. You ALWAYS want to subdivide with tris with random pattern while project or preserve the UVs. Take a look at any other plugin/program that deals with cloth simulation

jonathanxdoe
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awesome technique but why does it not work when simulating over a collision object (like a clothing line?)

remon