Hidden Video Game Details #167 (SCP: 5K, Alan Wake 2, Destroy All Humans 2 & More)

preview_player
Показать описание
In todays episode of hidden video game details we take a look at Halo Reach attention to details, Alan Wake 2 attention to details, Destroy All Humans 2 attention to details, Little Kitty Big City attention to details, Another Crabs Treasure attention to details, Gloomwood attention to details, SCP: 5K attention to details, Duke Nukem Time To Kill attention to details, Phasmophobia attention to details and more!

More videos like this one:

Рекомендации по теме
Комментарии
Автор

The license plate detail is also in Dead Island. All the cars in the game have license plates that say D34D1574ND.

RockLegend
Автор

0:18 caught me off guard while i was eating a sausage sandwich. I had to pause and double take from the sandwich to the video lol

pedrogudearez
Автор

Suggestion for a detail:
when u look closely at the finger placement of every agent in cs2, u will find out that every terrorist has his finger on the trigger and every counter terrorist has his finger off the trigger . ( visible only when inspecting the agents )

MURINEg
Автор

Suggestion for a detail:

In Code Vein, if you leave your character idle for about 2 minutes in a bed at Home Base, they will begin falling asleep, closing their eyes and leaning their head to their left. At around 7 minutes left idle, they will turn onto their left side, having fully fallen asleep.

Pressing the cancel button from there, your character will get up, and stretch once they've gotten out of bed as if they've just had a very nice nap.

It's a small thing that Bandai Namco went out of their way to include in it.

SzandorQuinn
Автор

In the game Ground Branch, you are able to shoot a gun in the middle of a reload animation, doing so will obviously make it to where there is no bullet in the chamber. When you go to shoot once the reload animation is over, your weapon won't fire and you have to load another round into the chamber to fire again.

jaredcompton
Автор

Fun fact: in cult of the lamb if you kill sozo ( the little mushroom guy) and butcher them neat attention to detail will occur ( it takes a while to get sozo tho)

Sporgus
Автор

I think there's also trigger discipline details in Helldivers 2. They leave their finger off the trigger when idle, reloading, or at any break interval between fire bursts. The only time they keep the finger on the trigger is when they're aiming.

Valfothr
Автор

I don't know if its been covered but there's more to the license plates in Alan Wake 2. Each of the posters, mostly found in the subway, is a reference to a manuscript pages from Alan Wake 1 and American Nightmare. The signs in the Subway have platform stations like Don't Write or Save Alice.

destinedpotato
Автор

My favorite detail in AW 2's Dark Place is that the signs all over the place include narration from Alan Wake 1. One of the most prevalent is the one from the opening segment of the game going like "Following a typical nightmare pattern, I was late"

Dachios
Автор

In the new Avatar Game DLC in the first RDA Facility you break into after your first interaction with the RDA you will enter an elevator go through a shaft and you will be above a trash compactor with a poll jamming the walls like in Star Wars @CaptainEggcellent

Chriswallace
Автор

I think that little Trigger Discipline in SCP is my favorite from this video. It's so incredibly rare for any game to show this kind of subtle detail, but it really is the mark of a pro.

Zeiru
Автор

In the Darkness 2 you get the opposite of "good trigger discipline"!

It's one of the few games that your character's trigger fingers actually move as you pull your trigger and relax if you let go!

IICubeII
Автор

Heyo Captain, I really enjoyed the trigger discipline detail. It regularly bothers me when games don't show good trigger discipline and I always notice when they don't. Which leads me to why i am commenting. The fairly new Palworld game has you using handguns and rifles in the late game and I noticed very quickly it is a game that shows off great trigger discipline. Your character will keep their finger off the trigger until you aim down the sights and are ready to fire, and if you are viewing it from the side as another player you can even see the minor detail of the finger squeezing the trigger whenever the player shoots. It is small, but probably perfect for this series.

xDaigon
Автор

I don’t know if you already covered this but in Saints Row The Third Remastered (also the original I think) when you’re driving with a location pinpointed and you follow the path the game gives you, your turning lights go on every time you have to make a turn

juneyk
Автор

4:50 Helldivers 2 has some insane trigger discipline

SlavicDor
Автор

7:06 that guy walking on the wall on the right made me laugh so hard lmao

taiktsu
Автор

The SCP 5K one😂, devs are probably familiar with Big Lez.

Nilos
Автор

Regarding the trigger discipline detail, metal gear solid 4 has this.
Whenever a character is reloading or just running around with a gun equipped, their finger is off the trigger.

spiranomad
Автор

4:00 I'm one of the eagle-eyed-ones :D That detail is awesome

Callsing_Phobos
Автор

Really enjoyed the trigger discipline detail. As gun owner it kills me seeing people keeping their fingers clinched on the trigger in movies and games.

mtnman