The AI Behind Butlers

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IMPORTANT: Butler will take 8 hits to kill in multiplayer!

NOTE: They will hit every 0.25s, NOT every 0.35s, meaning they can kill you in 2.5s

NOTE: I forgot to mention Butlers can hear, which just triggers them to look towards the sound they heard

NOTE: I also forgot to mention that butler bees cannot be killed.

chboo confirmed that touching the butler will not trigger berserk because of a bug.

take a shot every time i say targetPlayer

alteregosocial
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Butlers are honestly my favorite enemy right now. I love how they work.
The "caught red-handed" mechanic is so funny

spectrumAYE
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Basically a skin suit full of extremely smart carnivorous hornets

BigHatLoganGaming
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I love this entire mob just being a joke on "THE BUTLER DID IT!"

NamelessFhoul
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Little fun fact: The knife normally uses the exact same code as the shovel when hitting enemies or players, but butlers have a special condition which checks the hit ID of what hit them. If it is 5 (a knife), they will always take 100 damage, which is lethal.

chboo
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I love the Butler putting away his knife when he sees a second player he’s like, “hey, hi! Ummm how’s it hanging? Um I’m just gonna sweep over here don’t mind me”

jurassssicmason
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the hornets that come out should treat the butler’s body as a nest

coal
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My first encounter with the a butler had me screaming as I ran away to the exit. One of my favorite first experiences, only second to the first time getting Masked

bigsad
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Butler bees are actually called mask hornets in game.

jacobrutzke
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I just love the roster of enemies in this game. In addition to the standard alien-like enemies you'd expect to find in a game like this, we also have: Crackers of the nuts, ghost children, Jack-in-the-box (of death), and Whodunit butlers (ft. Bees)

ilym
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Hmm...
-comes out of a vent
-pretends to do useful tasks
-is clearly sus
-will only kill when his target is alone
-or when cornered
I do believe we have an impostor Among Us.

legionbeast
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The 'one spot before murder' mechanic is going to be fowl for single player, youll have to drop all your items and run to an exit, or find a set of isolated doors to hold the butler off for a while, or defeat it and deal with the masked hornets.
i'd hope the long door opening time is intenntional

Wayrail
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Zeekerss is a god damn genius when it comes to enemy AI

raze
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If two players are around, the butler will not attack normaly.

If a butler gets „caught“ by a player, he attacks them.

What if a butler gets „caught“ by two players?

paulbrullmeir
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4:59 I love how he says “crime scene” since the butler just 🔪🔪🔪 a player

TBNRanimations
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While I do find it hilarious that the entire enemy is essentially a giant reference to "the butler did it" trope in murder mystery stories I do still think this enemy had some missed opportunities with it. Like maybe it could serve as an opposite to the junk bugs and that you can't drop items on the floor around it because that "dirtys his work" so to say and it angers him. The butler enemy in practice is alot more simplified just being a serial killer who's waiting to catch a player alone so it can commit it's crime.

genericwhitekidthesecond
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Butlers still have the most potential, especially with their unique ai.
His ai is essentially a game of whodunnit.

Pudding
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I really do like how the character is based off the “Butler did it” trope. I like the creativity of this enemy and look forward to seeing more enemies in the future.

TheSeabornGaming
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Also another note, after the butler becomes aggressive once he will not enter his lingering phase again. however he will sweep for a few seconds when he sees the player offering a short chance to escape. If he puts away his broom which you can hear with a sound effect, he will turn aggressive immediately when he sees you. However if he doesn’t see the targeted player immediately he will take out his broom again for a while and if he doesn’t see the player he will run off. If he dose see the player this will reset.

beansandcheese
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I would like to see the Butler do more Butler things, like maybe he sweeps unattended loot away into hiding spots or tries to cover up dead bodies

ShasOSwoll