How to use PPG in Bifrost for Maya for Faster Asset Building

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Learn how to speed up your modeling workflow by generating details procedurally using the Procedural Polygon Generator (PPG) for Bifrost in Maya.

In this FMX 2023 session, we give a deep dive into using #PPG for asset building, with polygon modeling and applying it to the Bifrost graph to various simple source objects.

The talk covers:
- Advantages and challenges of procedural modeling
- Architectural approaches
- Bifrost workflows (geometry) including #multi-cut, #multi-instance, #wedge, and #extrude
- Selections, including face tags and face selection

❤️ Thumbnail courtesy of Masayuki Koyama
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hey i really love maya so can you guys combine maya and mudbox together just like blender so that i dont have to use zbrush or blender

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