HOW TO MAKE PARTICLES FOLLOW A PATH in Unity

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This time we are going to see how to make particles follow a path in Unity. With the Particle System and with Visual Effect Graph. Bezier curves are a most when it comes to this, so let's see how to use them here!

00:00 Intro
01:00 Particle System Quick Smoke Setup
04:05 1st Method - Bézier Path Creator
07:38 2nd Method - VFX Graph Sample Bézier
11:54 End Result

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OR

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*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#bezier #vfxgraph #unity #follow #path #vfx #visualeffectgraph #madewithunity
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This is such an useful technique for any game! Hope you guys like it!

GabrielAguiarProd
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I have been using UNITY for over 6 years and never knew you could change the icon! Love these tutorials, I always see new tips and tricks like this!

seanloughran
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I should go to sleep, it’s 3 in the morning but I can’t stop watching this channel!!!

MusicalGeniusBar
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This tutorial was short and sweet, and amazing! I knew about the property binder, but I never knew you could make paths this easily, thanks!

SWFGaming
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Bruh how do you do it?! Hit after hit with these tutorials dude!!! Really appreciate your work bringing all this knowledge to us!!!! Unity should hire you rather than just sponsoring you lol (if you don't already work there)
Thanks for another fire 🔥 vid!!!

djtrrv
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Sebastian is a wizard. His content breaks my mind.

Icewind
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This bezier path generator uses too many allocations which makes a lot of memory garbage general and therefore starts working on the garbage collector, which results in frequent peaks.
The solution is to cache the path data.
This is interesting in VR where every little optimization is useful.

hamuArt
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Bezier is a curve that is defined by 4 points only. If you want many points, that would be a B-Spline, but I don't know if VFX graph has such module. My guess is due to nature of it being GPU side computation, it probably does not.

avetiszakharyan
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Would it be possible to set the end position for either method to the position of another game object? because that would be cool

solitudeau
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Hello Gabriel, Can you make a tutorial about niagara system in unreal engine ?

snowandl
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I´m trying to make the particles follow the bèzier path and the emitter stay in place with the VFX Graph, any ideas?

gutopereira
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Hey mate I'm doing everything right on the second method, I wanted to know if there's a way of managing the spread along the spline and also the speed the particles travel along it?

MamoriD
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Right at the end of the video at 12:15 you have a light with particles following. Is there a tutorial on this? I've been trying to achieve exactly that for hours and haven't come close!

minipisa
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Is there any way to not make it follow the Bezier curve perfectly on the VFX graph?

redsprites
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thank you very much
Is there a way to use it to create "stop stations" or to monitor whether the follower reached a given point?
for instance if you want to create an animated quiz, game with stops and so on, you wouldn't want the follower to go through the entire path, and idealy you don;t want to create a different path to every part.

nirharpaz
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why does path creator not show up when typing in search in add component? I imported it into the project ?? In the editor folder the Path Creator script has a puzzle piece icon ??

CAESAR_IS_GOD_mohammadisaloser
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I couldn't understand how to make a particle moves to a path, setting the end of a path as a transform position of another object withouting using VFX. is it possible?

enchantgames_
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Hi, I was wanting to know if you had any other way to get the particles to follow along the path for their entire lifetime, and not have them left behind as the system moved. I know the second method is pretty much what im asking for, but the limitation with the amount of points and not having bezier handles really limits what you can do. For the smoke you did it works fantastic, but for any path more defined, I can't see how it is done. I mostly just want a bunch of particles to follow a path and take a few sharp turns along the way, and have a constant flow of them from start to end.

balenwalker
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Can we import curve from maya and use for this ?

bhavingajjar
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Hi Gabriel! I'm having problems with the "Soft Particles" check. When enable it, the particles dissapear. I'm using URP, I have checked "Depth Texture" on URP asset and set Quality Settings to Ultra... what I may be doing wrong?

manuelalonso