CS2 - 'On The Other Hand' Update

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0:00 - Left handed
0:53 - Radar zoom
1:00 - Overpass swapped for Dust2
1:15 - Inferno map changes
1:51 - Baggage and other map changes
2:32 - Improved buy menu
2:48 - Updated 'esc' screen
3:01 - Jump kill icon
3:14 - Lining up grenades
3:37 - Zeus and Kill reward changes
3:54 - Demo playback improvement
4:09 - Workshop maps with friends
4:14 - Overwatch!
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Here's hoping they call it Overwatch 2

mondobe
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imagine making a whole new inferno just so it turns back into the old one

marosynth
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>in a move that has confused some and angered others
The entire history of Valve developing CS in a single sentence

paegr
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Just tried out the nade lineup crosshair, and the cool thing about it is, it's not just a fixed image that's always painted the same across your screen, it's actually properly measuring out angles, and it stays consistent across resolutions, aspect ratios and fov settings. The grid marks seem to go in 10 degree increments, and they even account for distortion due to the camera projection.

Basically it means if one person figures out a lineup, everyone will be able to use the exact same marks to repeat it, that makes things a whole lot simpler.

tiarkrezar
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The wrong hand? You just declared war against us left handed folks!

All 5 of us!

JoeyYoungg
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As someone who rarely plays premier or competitive, most of my playtime in CSGO was just me fooling around with my friends in workshop maps. I'm really glad they added that back, and i've always felt that they needed to do that before fixing the cheating problem as it would most likely be a lot easier as well.

Schraderbrau
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Inferno's archways looked really nice. Its a shame they are gone.

Valshiirs
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FINALLY customs with friends is Back! Ngl jumped up when I read that in the notes

GuddyBuddy
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a little sad about the archways in inferno, they were a cool new addition that made a space feel more unique and tighter. oh well

yacan
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I very much appreciate the long long man reference

thrasher
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Should've played a very loud Caboosing when discussing Dust 2

TaniksB
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when i played CS:GO, I bound scroll wheel to swap view model sides for this exact reason, so having it as a built in game mechanic now is quite the neat change.

Hyren
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you are actually my favorite way to learn about csgo updates, I don't play often and wouldn't know any of this otherwise

uppedtrout
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I understand the changes, but Inferno definitely lost a good chunk of it's beauty with some of the removals. Again, understandable but still a shame.

peixeserra
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Thank god inferno arch was opened up. every time i pushed it from mid as T two nades flew into my face. the enemys and my own.

Dreams
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"very slight, very minor issue" 💀💀💀

zonegenix
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It doesn't surprise me that Overpass was swapped. Sure it was just redesigned but valve ran it through a major now so the redesign is proven to be functional, so they've now put it in their back pocket for future map pool changes. Remember - they are going to be changing 1 new map every major now. After next major we will see the addition of Train and probably the removal of a map like inferno or maybe even dust again, whos to say.

But yeah overpass has probably been the oldest map in the pool that gets played the least by far. Just questionable that we got Dust back in the pool, but possibly there just isn't another map ready at the moment. My biggest gripe with dust was that you cant do executes because of the old restrictive skyboxes. But now that there are no skyboxes i guess it IS time to see how it plays now.

doja
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0:03 it feels more like openning the fridge while you're starving and finding one pudding and nothing else....

SCP-tnln
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4:08 today my friend and I tried and every time when we would start it in lobby our game would crash. It happened like 5 times a row and then we gave up. How tf you managed to do it?

TheFIRY
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i appreciate the nice and concise summary video

trevor