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Safe Space | Alien: Isolation (2014)

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Hey all! We're Select Restart. Daphne is toughing it out to hunt down, or be hunted by a xenomorph in Alien: Isolation!
"Alien: Isolation is a 2014 survival horror game developed by Creative Assembly and published by Sega for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Based on the Alien film series, the game is set 15 years after the original 1979 film, and follows the engineer Amanda Ripley, voiced by Andrea Deck. Amanda investigates the disappearance of her mother, Ellen Ripley, aboard the space station Sevastopol, which has fallen into disarray due to an alien creature on the loose. The game emphasizes stealth and survival horror gameplay, requiring the player to avoid, outsmart, and fight enemies with tools such as a motion tracker and flamethrower.
Alien: Isolation was designed to resemble the original Alien film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future could look like. It runs on an engine built to accommodate the alien's behaviour and technical aspects such as atmospheric and lighting effects. Creative Assembly intended to make Alien: Isolation a third-person game, but used first-person to create a more intense experience. Several downloadable content packs were released, some of which relive scenes from the original film."
"Alien: Isolation is a 2014 survival horror game developed by Creative Assembly and published by Sega for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Based on the Alien film series, the game is set 15 years after the original 1979 film, and follows the engineer Amanda Ripley, voiced by Andrea Deck. Amanda investigates the disappearance of her mother, Ellen Ripley, aboard the space station Sevastopol, which has fallen into disarray due to an alien creature on the loose. The game emphasizes stealth and survival horror gameplay, requiring the player to avoid, outsmart, and fight enemies with tools such as a motion tracker and flamethrower.
Alien: Isolation was designed to resemble the original Alien film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future could look like. It runs on an engine built to accommodate the alien's behaviour and technical aspects such as atmospheric and lighting effects. Creative Assembly intended to make Alien: Isolation a third-person game, but used first-person to create a more intense experience. Several downloadable content packs were released, some of which relive scenes from the original film."