UPDATED Dungeons Gear Guide To EVERY Floor and Class - [Hypixel Skyblock]

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NEW GEAR GUIDE: the update isn't out yet
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A few people have pointed out that i forgot to include the reaper mask in master mode for tanks. Yeah, tanks should 100% be using this instead of a diamond head, that's my lack of master mode experience showing through :P

HellCastleYT
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Ah yes, going into entrance with a terminator.

toddhoward
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I’m glad you’re still uploading despite the shit you’re going through. Stay strong man.

LetsPlayMinecraft
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ty for giving us this content man. stay strong

jackhoff
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Happy to see you can still put out content despite the stuff you're going through

snekky
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When the ironman player grinds for term before touching dungeons:

golurkwrecker
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Entrance: *has superior dragon armor and reaper mask +t12 perfect armor*
Me who went to slap entrance with mineral armor + raider axe on my ironman profile as a healer carrying the team: *Interesting*

arttukettunen
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2:27 "cheap dungeon sets"

terminator in the bottom left:

clashingflames
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I quit 3 months ago after playing since release but still want to keep me up to date.
Your videos help a lot with that, thanks.

SirChokk
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Hellcastle, please dont leave us like this. I’m so happy you have continued to upload despite all the trauma you’ve gone through. If you try hard enough you’ll overcome all of your obstacles. Please please please please do not die on us. Stay strong ❤️

xprobro
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I love terminator, juju and Midas staff in enterance. My favorite weapons

icecoaster
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2:24 Ahh yes, a Terminator for archer F1

fearderp
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hey, hope things are going ok for you on your end, it’s hella impressive you managed to still pump out guides despite what’s happening on your end, stay strong and hope things get better for you!

AtrixAtr
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My coop member has been saving money for the werewolf set, and he was an archer, but he didn’t have a good archer setup and bc we knew that werewolf was good for his stage, we decided to make him healer bc I didn’t want to switch a class and I liked berserk, good thing he got the werewolf lol

randompersononytig
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Stay strong bro. Keep on going! Love the vids!

saradiboi
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axe of the shredded ferocity swapping still works btw. also hope you are doing well

abhijithbalagurusamy
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Omg thank you I really needed an updated guide. Everyone tells me to get stuff that has requirements.

umbreonfan
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Notes from an experienced dungeons player:

Entrance: It has been proven that you can do this floor in Hardened Diamond armor. Additionally instead of strong dragon armor, you can easily live in unstable or even moster hunter/raider.
Having a Juju shortbow or Terminator is unrealistic. Either a hurricane bow or Venom's touch should be used, and you should have a very high strength build. You can spam limp shots at close range to do fair damage, but in most cases a mage setup or even melee would be more viable.
Berserker is correct, except for mentioning that a non converted AotS is also a very good choice for clearing, and a reaper falcion is a good damage source as well, out preforming the AotD.
Healer can use and should use any berserker set and not a tank set.
Mage is fine, excpet for the ink wand which can one shot minibosses in some cases.
Due to the low damage output of the mobs on this floor, a berserker or mage set is more than viable for tank, additionally mastiff is a good choice as well, combined with a sword such as the pigman sword on spicy for crit damage and extra HP. A whale pet also greatly increases survivability.

Floor 1: Strong dragon armor is still over kill and moster hunter/raider or unstable can be used.
Above is still true for archer
Same for berserker.
Likewise for healer, with the addition of mender helmet.
Stated notes on mage are still true.
Same for tank as well.

Floor 2: Monster hunter is no longer viable at this point without helmet swapping on and off skeleton helmet.
Everything else still remains true.

Floor 3: All dragon sets are still very viable so the removal of strong dragon is odd. Adaptive blade is generally not worth getting and shouldn't be mentioned as it will be replaced very quickly.
Everything else remains true except for mage.
Mage could use spam right click AotD ability for good damage on the guardians which do not take knockback. Ink wand is still a great part of the mage's kit.
Mastiff is also no longer viable.

Floor 4: Most dragon sets are nearly irrelivant on this floor so good job with that.
Archer is especially non viable on this floor as even hurricane bow is not very good.
Berserker is correct.
Healer should still be using a mender helmet.
Mages should use zombie soldier if they can survive because it grants higher mana, especially when the adaptive bonus is doing so little at the given catacombs level. Dreadlord sword is a good budget weapon at the stage, and ultimate wise should be mentioned. It also doesn't hurt to mention that the mage can carry a bow such as the machinegun bow or a hurricane bow to arrow spam for mana back.
Tank should still use Reaper Mask, even non dungeonized as the 2x healing stacks with that of the healer's mender helmet, making it overall worthwhile. It also is good to mention that if a tank is preticularly tanky they can consider one of the tank specific chestplates in the shop to help abosrb more damage. A soul whip or an AotS is also great to help regenerate nearly instantly due to the high mob count and 4x healing. During clear, if need be, the tank can use a mage setup if they have tank talismans to help clear, or they can clear with a teammate who loves to die. If they do the latter they should carry a leaping sword/silk edge to stun minibosses, this can stop them from using dragon's breath or healing; it also cancels knockback as well.

Floor 5: Ice spray should be mentioned.
Bonemarangs are nonviable.
Tank can use a bonzo mask if they seem to be dying to help cut down on deaths. They can swap it on before dying. This is also true for all classes.

Floor 6: Shadow Assassin chestplate should NEVER be bought. Additionally it is good for all classes to carry a lifesteal weapon like a soulwhip or an AotS. Archer and Berserker, who should have 100% cc, should use syphon, mages, tank armor healers, and tanks, should use life steal. On floor 6, hitting a bunch of the terracottas with either one of these weapons is a great way to heal.
Archer should only be played with a Juju or Terminator and they do not need Last Breath.
Shadow fury is not worth while.
You will only EVER need a manaflux.
Mages can use Yeti Sword and swap between that and midas staff for massive damage, even non dungeonized. It is also good to note that using a Mender Helmet/Fedora or a Reaper mask is a great idea, especially with a healer.
Tanks should use Mender Fedora or one of the Zombie Hearts/Reaper Mask, but only if they are dungeonized. It is especially important for tank to have one of the lifesteal weapons mentioned.

Floor 7 (First Clear):
Archer should, again, only be played with Juju or Terminator. Both Death bow and Bonemarangs are irrelivant.
Hyper cleaver is not very good on this floor. It should be swapped for an AotS which does very good damage, but is unlocked at catacombs 25.
Healer can play whatever build it wants, as long as it doesn't die.
Mage is correct, but it is good to note that and tier of perfect armor equal to or above tier 9 is also viable. It is also good to mention that Precursor Eye is an amazing eHP helmet, i believe it is the best in the game.
Tank should use the Reaper Mask or Revived Heart.

Floor 7 (Post first clear): Generally A scylla is the best Necron's blade, specifically on suspicious. All classes should have a wither cloak. If you can afford it, you should also have mage armor and clear with a Necron's Blade.
Again, Bonemarangs are completely irrelivant. Additionally, a Necron's Blade is not needed and can be replaced with a gloomlock grimore.
Golden head should ALWAYS be used, never a Necron's helmet or a Maxor's helmet. AotS FAR outdamages the melee damage of a valkyrie, approaching that of a Juju Archer.
Healer is almost never played. It is highly reccommended to play any other class, tank being the most accessable.
When running with a tank, goldor should never be needed. It is good to have a Blue Whale because many higher level parties will run without a tank. If you dont need the extra mana, Using a Suspicious Scylla is highly reccommend for the extra survivability. You can also use a suspicious Hyperion, or a Heroic Scylla, dpeneding on how much mana you need.
Tank should ONLY EVER use a Reaper Mask, occasionally swapping to Bonzo Mask for the second life. As a tank, I highly reccommend NOT using Necron pieces, as if you have full Goldor's, it will be much easier to play master mode. You are not expected to do damage, so do not bother using ancient. At a higher level, Giant storm is reccommended, allowing you to do damage and tank. You should use a suspicious Astraea, or a Scylla if you dont always need the sustained survivability, or are grinding eman slayer.

Master Mode: Generally a Diamond head is not needed. A gold head is pleanty viable.
Archers should only ever have a terminator at this point. Juju is not viable in any of the boss fights. Archers can use Necron's plus Dragon Pet (Tier boosted or Legendary) or Frozen Blaze with blaze pet if they cannot afford dragon pet. Frozen Blaze also provides more cc for terminator. 100% attack speed and 400% critchance is key, so make sure you have these before you reforge talismen to shaded or strong.
Berserkers should never be used.
Healers should use archer gear.
Mages should never be used, except on Master Mode Floor 3, where LCM is barely viable. Use 3/4 Ancient storm with a Boss head, and then berserker talismans. The weapon of choice should be a One for All Gian't Sword.
Tanks should be using Full Giant Goldor's armor with a Reaper Mask. Bonzo Mask can be swapped to prevent deaths. It is reccommended to have a Suspicious Astraea, but this can be replaced by a Gloomlock Grimore. Leaping sword can be used to stun minibosses and boss mobs, such as Spirit Bears. If you are planning on playing Master Mode Floor 5, I highly reccommend the guide by Bananathebot; Pixelclub's is very outdated and much harder. For Master Mode Floor 6, terracotta phase can be boarderline cheesed using Soul Whip or AotS. YOu can also beat the Giant's phase by using Bonzo Mask, Tank ultimate, and Wither Cloak. The final phase can be beaton with Wither Cloak and Spirit Mask. Tank is by far the cheapest Master Mode class, but also the hardest. Having entire backpacks of Spirit Leaps is reccommended as in lower level parties, you will have to leap to teammates to tank minibosses a lot.

lumi
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Thx for making this I have spent forever looking for floor 5 gear guide and floor 4

ducksquad
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Also tanks and healers should usually have a clearing sets to help clear and contribute because you only need the tanky sets for the boss and you do no damage with them

jackdapanda