The Division 2 'POINT BLANK' Seasonal Modifier Explained!

preview_player
Показать описание
The Division 2's first set of Seasonal Modifiers has released, with "Point Blank" being Year 6 Season 2's Global Modifier— changing the fundamental gameplay and combat encounters that you'll experience. In this video, I break down and explain every aspect of this system that you need to know! Let me know your thoughts!

Intro | 0:00
The Basics | 0:50
Global Modifier | 2:04
Hostile Modifiers | 4:13
Active Modifiers | 7:13
Passive Modifiers | 9:36
Bringing Everything Together | 11:01
Conclusion | 13:12

——————

Use code “ROGUEGOLD” on the Ubisoft Store!

Outro music: Running Out by Patrick Patrikios

#TheDivision #TheDivision2 #TheDivision3
Рекомендации по теме
Комментарии
Автор

dude the fact that most engagements take place mid range and there’s so many variables playing alongside combat makes the modifiers feel more like a negative than a benefit.

epjpeg
Автор

I hate getting stun locked! Getting shocked from an npc that is so far away you can't see his modifier icon. Over and over till your dead.

xPUGSLYx
Автор

I really hate that mid-range reflection modifier lol. Game's equivalent of "why are you hitting yourself"...

pythonxi
Автор

Was doing a legendary earlier today Manning national zoo and there was drone operators with no icons and they definitely reflected damage back.

santen
Автор

I really not sure I want to do this every single season...

gregc.
Автор

Well done! A much needed video for the community

DinoHsU
Автор

What we have seen is when we run with the modifiers OFF and someone joins who has them ON, it turns on for the entire group. The person who joins is not the leader. For requital, try using your skills and/or status effects

Shibari-shi
Автор

Yip, want to have fun in my game. No interest in calculating distance constantly.

klar
Автор

I hate it. Just let me use my damn assault rifle at medium range without being destroyed.

findelciclo
Автор

Im sure there may be some folk that like all this but to me its too much all at same time. Stun locked and burning, then I shoot back when I come out of stun to find I kill myself because I hit a reflective enemy, hive respawns me into stun lock ad infinitum. Theres too many passive directives, hostile directive, new mechanics, changed reticules and its just a learning curve that I'm sure our superbrained ego players will tell me is easy but for me it ain't fun. After so many years to add and change so much at once is a mistake. And that's not even taking into account the rediclous journeys and season pass nonsense.

TopCatFCD
Автор

Great explanation! I was having a hard time deciphering how all of these modifiers worked and interacted.

edwardbryant
Автор

Requital is broken sometimes... Hostiles just have no indicator of Requital and its seems like a regular enemy without any mods, but when i shoot at him in middle range boom im dead, cuz no fucking indication, i die like this hundred times😂

emriSkinn
Автор

I feel like every time this game gets a major update the game takes a step back

ebfsystem
Автор

i'm sorry, i love this game but i'm not going to pretend that any of this is cool or fun. I think this is way less intuitive than our actual builds and just locks you into one build/playstyle for the entire season. It made sense with seasonal characters but sadly i think I'm done until this experiment is over. for anyone complaining about the modifiers, just use haz pro, aok and a rifle. its literally all you need.

RobBot
Автор

Great overview, I am getting adjusted to the new system. Mostly changing my game play to be either at short range or long range. Much easier for me to manage as I grind out all of the modifiers. I am looking forward to learning how to manage these systems to my advantage.

jimquan
Автор

Dude, I have to save your video and replay, replay and replay. Extremely well broken down for us laymen. My goodness I’m confused hahah but it makes sense

AnthonyChilisGMMP
Автор

Thank you Rogue for explaining I was wondering why I was dying next to enemies. 🤔 I appreciate it bro yes sirrrr!!👍🤙✌️👌👊

jameswells
Автор

So glad to come across this video. I was clueless as to wtf these things were. Pain in the ass. 😂

redeyezreaperx
Автор

Thanks for the overview of the new Global Modifier. I think I’ll try & persevere with this. Could be fun

strideygaming
Автор

Grinding them all out is a bear, especially since enemies get all of theirs before I have all of mine.

This a flaw.

Also whomever thought damage reflect and hard CC were good ideas for hostile modifiers, should be demoted.

And whatever YT CCs that didnt point this out *LOUDLY AND OFTEN* from PTS coverage **cough** **cough** really should be ashamed of themselves.

grumpyoldman