[TAS] GB Donkey Kong Land '100%' by Tompa in 35:12.91

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TAS originally published on 2013-06-22

Jealous about the success of Donkey Kong Country for the fancy 16-bit system, Cranky arranges for King K. Rool to once again steal Kong's Banana Hoard, this time on a 8-bit system. It's yet again up for Donkey and Diddy to get them back!

This run aims to find all the bonuses and does that with an in game time of 31:09.
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It really is impressive how far devs were able to push the game boy

scottdahneke
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I played this game religiously when I was a kid. I loved my Gameboy so much (I had the "Banana yellow" one), and had several games for it, but this was the first one I played. I remember being so proud when I beat K. Rool, and ran through each level time and time again until I had all the secrets. (I also remember hating the cloud levels).

Illgaia
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I never knew the KONG letters weren't required for 100%

atalbrecht
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This game was the most original of the Land trilogy!
These were their own unique level designs and world!
DKL2 and DKL3 were based on the DKC games!
Later there was a DKC on the GBC, but I like DKL more, because it was a unique experience instead of taking inspirations from the Country Trilogy! (and DK64 if you count the main menu)

JudgmentSigma
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15:14 omg i used to hate this level with the pursuing nautiluses

Maheli_Seli
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I always found it strange that they called these games Donkey Kong Land, it’s a weird way to reference the Super Mario/Wario Land series, and in retrospect it sounds like a title to a bootleg game where they spliced two names from two unrelated popular games. I’m sure that if you saw a game titled “Super Mario Country” or “The Legend of Zelda’s Dream Land”, you would automatically assume it’s a bootleg game.

johnclark
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Ok so as an adult I can clearly see that the live counter at the bottom of the screen are hearts

But as a kid I thought they were sharp gorilla teeth, and that every time you lost a life it was supposed to represent getting a tooth knocked out.

ScorpGrox
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6:12 How in gods name was a CHILD supposed to figure out that secret for completion where you just walk off a ledge that ordinarily would result in death

goldbigeagle
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Some of the music in this game has been recycled in Donkey Kong Country for the Game Boy Color.
Recycled tracks:
- DK Island Swing
- the title screen (used in the house in Jungle Hijinxs)
- Bonus Room Blitz
- (the replacement of) Cave Dweller Concert
- Aquatic Ambience
- (the replacement of) Voices Of The Temple
- (the replacement of) Ice Cave Chant
- Gang-plank Galleon
- the game over sound (used as the regular death ditty)
- the level clear sound

Nbrother
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This game has a weird nostalgia for me, remember playing them during winter, but never able to beat them

fiskburk
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I like the part where developers and platform holders used ingenuity and effort to wring the very maximum out of a given system to develop technical masterpieces... :-(

And when the ape jumped on the enemy.

mythgraven
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3:30 Nice Moonwalk.
20:24 Okay?
20:40 What?

27:00 Is that even legal?
33:20 *tries moonwalk himself, slips on banana peel, dies*

Jupuluu
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How is donkey Kong swimming backwards!?!

OPterronintendofan
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What does exclamation mark mean on map after u beat a level I'm playing it on the switch for the first time

Jaymcgom
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So much rolling from DK that I can practically hear his DK64 noises. =P

Alexs
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I remember this game being decent. The music's pretty good, especially the underwater tunes (as is required, that was the best song in the first game, in fact they added a second one for this game) and the boss tune jams (even if the bosses are more inconveniences than challenges, again, like in the first game), and it's Nintendo platforming on the go, what could go wrong? Well, I'll tell you what: In my case, the fact that almost every time you (as in any given player, not the player in the video) jump on an enemy, where you end up is only sort of in your control from how the game sometimes struggles to keep up with you, for some reason, and with this being a platformer, you do a lot of jumping on enemies.

I was worse at games then than I am now, but...seems like that would be something you'd want to nail. Still beat it, had fun, but frick.

Evertide
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This game was a challenge the cloud levels being the hardest. I didn't even reach the city level because I couldn't defeat the clouds on my first playthrough. 2nd level snow with flying pigs and there was 3 of those jumps!! Had to jump on both of the pigs! 3rd jump took me forever then there was a pirate ship with snakes falling of ropes and you had to dodge the snakes! Had to dodge the bee on the trampoline! That was hard but I got through and gave up after 100 tries on the binoculars. binoculars had a mind of his own and getting out of the square without falling off was too much effort. Where's the ground? There's hearts on the walls. Impossible level.

Also being chased endlessly by the nautilus. Eventually beat the game 5yrs later.

christiancharalambous
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Too bad the hogwash never appeared again in another game.

KimeramonRocks
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how about a non tool assisted speedrun and without hacked or glitch

tommynelson