Portal & Teleport System In Unreal Engine - Part 3

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This is the 3rd episode of the POrtal and teleport sstem I am working on unreal engine. Using this system, player can see through the portal door to an alternative location in the map, it will look just like we are looking at that place through the door from that place, except player is not in that target place. Also, if player walk through the door, he will be instantly teleported to the location we could see through the teleport door.
In this episode, I'm gonna work on opening portal with some sounds and particle effects. When the player enter the proximity of the portal door, it will open and when player leave the area, it will be closed.

#CodeLikeMe #unrealengine #ue4 #indiegamedev
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thank you so much ! this is the best unreal tut youtube channel ever for me i always learn alot from you . . You are real inspiration thanks

mohamedayman
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Just watched this whole tutorial and thank you! It was great, was wondering is there a way for the custom render depth on the portal to not make other objects appear faded in front of it? (they also appear to like disappear if you look at an object which is in front of the portal with the custom render depth)

GamesBySaul
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Hi! Are you going to continue the locomotion tutorials with root motion? It was very helpful!

osmver
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I've created my own portal system and I'm having trouble with the momentum not changing direction, if the player goes in the portal jumping instead of flying in the new direction when exiting the portal it still goes in the inition direction of travel

nicholaspoling
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Looks cool but one thing stopping me from following along or jumping to patreon to grab the project is that the portal covers what's between the camera and the portal, like you can see that it covers the weapon when you get closer, is there a way to fix that?

souhaibbenchaker