Unity 3.5 LOD tutorial

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A quick tutorial about the new LOD system in unity 3.5, covering:
- What is LOD
- How to set it up
- How to optimize your existing project with LODs

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Thanks a LOT man! I was already preparing my soul to spend its eternity replacing all the trees in my scene with new ones with LOD.

hamiltonafjr
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Thanks a bunch buddy, i looked alot into creating LODS in blender !

MightyWingsGame
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Culled bedeutet, dass die camera so weit weg ist, dass das Objekt durch das LOD "geculled" wird, also nicht mehr dargestellt wird um Performance zu sparen. Die Distanz, ab wann das Objekt "geculled" wird kannst du in der erstellten LOD-Group einstellen, wie im Video gezeigt wird.

manuelmehring
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Excellent tutorial. I was looking for something like this.

Would you consider providing an Occlusion Culling tutorial? Thanks.

durand
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Isnt it enough to just change LOD1 mesh compression to high instead of doing all those in blender?

OddBranch
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The author put some effort drawing and explaining the concept. Great work!!!

threatPrime
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one question...
In one moment you did not have apply option and in few seconds after you have "apply"
I dont have apply so how to get it?

NexusCool
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Emptying all the non-LOD prefabs down and rebuilding them seems like a huge time sync. Couldn't you just copy the transform from the non-LOD prefabs to a new LOD prefab?

lordgunivar
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Super tutorial! Subscribed and thanks.

crocodileEddie
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Hallo, wenn ich die LODGroup erstellt hab ist die Box mit samt den Meshes unsichtbar. Ich seh nur die durchsichtige Box mit Info Culled. In deinem Video erscheint ja sofort der Stein. Voran kann das liegen? MfG

silviohauptmann
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How can you open model straight from Unity to Blender? This does not happen when I double click my model in Unity..

MiikaKontio
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Message appears "LOD only available in Unity Pro", after I press "LOD group".
Man are you gamedesigner?
I dont want buy UnityPro, I downloaded freeversion

val___