7 types of goals to give your DND character

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0:00 Intro
1:00 Tips
1:33 Goal 1
2:14 Goal 2
3:03 Goal 3
3:45 Goal 4
4:19 Goal 5
5:00 Goal 6
5:33 Goal 7

Music
♪ Cheel - Blue Dream
♪ Lukrembo - Imagine
♪ Lukrembo - Sunset
♪ Patrick Patrikios - Select
♪ LAKEY INSPIRED - Better Days
♪ Bad Snacks - Wallflowers

#dnd #ttrpg #dungeonsanddragons
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"Start a bakery", I was thinking about that for my next character as I was watching the video, he is reading my mind 😂

thegeneral
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Dude! Just saw you at my local Indian eatery. I had a mild case of star struck and all I could say was i watch your stuff. I actually love this channel and have watched most of your short. Great channel!

elliot-the-forever-dm
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Starting bakery is probably a series of "Learn how to do something new." Then RUNNING the bakery is "Navigating a new situation."

tench
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I think starting a bakery is just a great example of bad goal: it doesn't fit into any category because it's not specific enough. Ask yourself what you should do to start a bakery and here you'll find a plethora of goals: maybe, you need to "defeat" a competitor? Then it's "defeat an enemy". Maybe you need to acquire some tools and resources? "Find a person or item". Learn how to bake yourself? "Learn how to do something".

The goal of "starting a bakery" is akin to a goal of "becoming an adventurer"—it's fine to determine the direction your going towards, but it doesn't contain any metric by which you can measure your success.

ninf
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Aw man this is wonderful!
I don't even play D&D, I do my RP on WoW and my character is just about to go through some serious transformation which I wasn't sure what to have their goal be afterwards (the transformation has nothing to do with previous goal, previous goal was a great thing to have to incentivize doing more stuff and push towards more RP!) but now I have ideas!
Thank you for this great video! ^^

Tillit_The_Necromancer
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This was great! I'm working on a character for a new upcoming campaign, and multiple of my character's motivations fit these descriptions. Quite helpful to think about!

gmanley
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Love these Videos!!! Definitely sending this to my players.

RyderHerring
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The first character I ever played that wasn't just a stat block had two very simple goals. 1) Get richer and more magically powerful than his father 2) go back home and prove it to him. He totally aced that first one, becoming a "king" (it was just one city, and they had a senate) and demigod of chaos, darkness and fire (good lawd, the shenanigans). By that time, though, he didn't much care to rub it in, so number 2 never happened. Character growth and all that. I still do wish I could've made it back to kill his half brother, though, while he was still a mortal

johntheherbalistg
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I just finished reading a book on proactive roleplaying in TTRPGs and having goals is essentially the core of it. I'll be recommending this video to my players if they're having difficulty coming up with them.

MrJimmyLocksmith
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Looking at this and thinking how my character has multiple of those combined (3, 4, 5, 7)

He is Haregon artificer cursed with lycanthropy bullyed by everyone except by his family on his isolated hometown proceeds to leave die shadder is soul comes back to life proceeds to get remove curse it finally works but instead of removing curse he gets more curses and memory back and apparently he as ties to Shadowfel.

Took a while to get to the needy greedy but from a simple "get away from home bc he wasnt welcome for being different" came all of this i m so hooked to this character now i count the seconds for the next session

tiranicothetigrex
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I’ve always had a bit of struggle with thinking of goals. Thanks for this video! 🙌

Trigith
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Weirdly enough my character started with goal 1, transitioned into goal 4, and has recently transitioned into goal 2. For context, my character was originally looking for their childhood friend who they had heard rumors that led them to believe that friend was kidnapped by a cult. The character finds out, after some infiltration, that no, the friend seemed to have some leadership role actually. This is how they transitioned into wanting to figure out the truth. Still looking for the friend but now needing to hear directly from that friend on the circumstances that led to this. Briefly did have to do goal 6 to convince said friend to make their security back off so we could talk but that didn’t take too long. Had that conversation and learned a lot. In particular my character learned that their friend had been very hurt by someone else in the cult, a mentor they were placed in the care of. Hearing this, my character then transitioned into goal 2, as they took up the mission from their childhood friend to off that person in the cult. And now we are sorta transitioning into goal 7 as we figure out how to deal with the factions, the cult, and all the loyalties we have acquired along the journey. Oh! And number 3 is in play for my character too since my character accidentally killed their childhood friend’s current lover before they realized who that person was (to be fair, she was also trying to kill my character and party members). So now my character is trying to make sure their childhood friend doesn’t find out before they acquire the needed components for a true resurrection spell (yes it was that bad a death) and gain the assistance of a powerful enough cleric/druid to cast said spell. So yeah, a ton of these things in play. I dare say that even 5 is in play to some degree. I like adding layers of reasons and goals for a character to follow. That way there is always something to lean on and frankly motivate them to keep moving along the adventure.

mentalrebllion
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My Wizard is working to update a bestiary of the creatures of the land. A DnD Pokedex, if you will.

okashiad
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Awesome stuff, I think these goals can also apply to any character in any piece of fiction

BrownBondMedia
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Another great use of Goals is to have "Goal Markers", these are steps to a full goal that are not end goals unto themselves. I'm Playing a Spores druid, so I have these toxic spores all around me, my First Goal marker is to get someone to help focus these things into being less loose air, and more like a second skin, or armor. This means I need to find a Monk or master who can help me meditate. Mechanically this means when I get to level 5, i multiclass as a level 1 monk, and role play that the Monks unarmored defense is my mastery over the spores protecting me. However, this Goal marker is just one step in mastering the use of these things, I can then decide my next step is to project them outward, this would be a later druid class feature, and as such I'm working towards that goal by going back to druid. These are goal you could reach before the end of the game.

GunnarWahl
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if you dont consider "find a cure" as "find an item" there would be 8 char goals. Finding a cure for smth is my favourite char motivation. But it needs to be done right for example it should not be an illness that will kill the PC within a week. But an illness that will burst out in a couple of years and thats why the PC went travelling and exploring in the first place. It also adds some really nice roleplay potential because your char could become desperate, do with that whatever you want

thomasblack
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If I GM, characters need goals. IMO, this is more important than remembering to bring your character sheet. No goal, no game. There also needs to be stakes for failure because if your character doesn't NEED to achieve their goal, then it's a boring goal.

Joshuazx
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unrelated but subscribing just because of that vulf shirt

zaryellllyyy
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Goals are useful so the dm can blackmail players into following plot hooks.

UkeToru-of
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This doesn't have to do with anything, but if they ever make a biopic about the professor from Tolarian Community College his younger version should be played by you.

Mikedagraaff
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