OLDTOWN LAYOUT --- Vanilla-ish European City Beginners Guide #1

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In the first episode of the Cities Skylines Vanilla-ish European City Beginners Guide we will be creating the oldtown layout and plop down the first services, such as electricity and water. I include beginners tips, real life urban planning facts, and historical trivia as well.

Inspiration:

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Excuse the constant umms and ahms, live commentary is hard yo ;) I will warm up to it though in the next episodes, so stick around <3

erKrieger
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What you see most common is a church (see it from afar) - or at least a chapel and a cemetery behind it, then a market plaza, which may or may not be common or attached to the church front plaza. The church would be built very near to a roman or medieval water supply line (aqueduct) and very often all of that on the top of a small hill. Villages are often placed at intersections of routes of interest to agriculture or commerce. While cities all start at the point where a river meets the sea, and start with a port. The elevation is very important in any design, because most places needed some fortification at some point in history and then people needed some sort of watch tower. The ramparts can then be converted to walkable key walls, but then on a larger circle, the ring road could follow the shape of the ramparts but on a larger scale. Inside the old walls should be more walk paths, and very few cars. Maybe some roads to the market only authorised for delivery, garbage, etc. I think the lack of elevation is the one thing that is the most problematic in this build while all the rest is very interesting and good.Also I would try to get some 1u roads to make the old part more realistic (very narrow streets where you barely fit a car width)

AlexandreLollini
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I'm totally up for this series. It's fun and accessible and most of all I can learn a lot from it. Love the more Euro focus and history. Thanks and keep it up!

erickok
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One thing you often see also in european settlements is big farm plots outside the city 'walls' with some houses that are the owners of the farms and factory ranches and greenhouses scattered around the farm plots as well. you'll also often see highways near the 'edge' of town, lots of intersections. very small furniture commerical hubs with some light industry nearby as well. In my town we also have a big office supply store nearby. and Business storage units.

maarten
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Thanks. Really enjoyed this. It was very interesting. Looking forward to next episode.

CatLadyJude
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Just learned about this channel from this video, I'm totally hyped to watch the entire series

asper
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Nice video. I want to recommend more curved roads downtown, the irregular grid is good, but only straight roads is not very European. Good luck!

JanneWolterbeek
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Can't wait for episode 2. This is great to watch.

oliver.n
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i don’t know why I watched the whole video because I didn‘t play or see any cities skylines content in ages but it was a well made video and I really enjoyed watching, keep up the grind :)

jowim
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Very nice video, thank you! I always wanted to start a "real" European city with an old town in Cities Skylines but lacked inspiration how to really achieve that. Looking forward to the series. I think the central square needs an old church and an imposing Rathaus ;)

mfww
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Love this! I think I’m gonna watch the whole series lol

ChitChatOfficial_
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this a very high quality one of the first city skylines playtroughs i actually enjoy keep up the good work

bramlokhorst
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I like this. Definitely going to watch this series.

safe
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Ich habe deine Videos gerade entdeckt, wirklich super! Ich finde es ziemlich schwer europäische bzw. deutsche Städte in Cities: Skylines Vanilla zu bauen. Aus meiner Sicht müsste es die Funktion geben, dass Zoning und Stadtplanung direkt zu Anfang des Spiels zur Verfügung steht. Ansonsten baut man erst immer Gebäude im amerikanischen Stil und muss ganze Viertel im Laufe des Spiel umgestalten. Das finde ich persönlich ziemlich schade und es ist finanziell auch sehr einschneidend.

Great content, can't wait to watch more of your videos!

dewanco
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One thing I always hated was having to "unlock" themes. It never made sense, because if you envisioned a theme for your city, but you have to unlock themes first by hitting a pop milestone then by the time you can actually implement the theme, you will have to bulldoze several thousand homes and shops so that your theme can start spawning in; creating death waves since now masses of people will all move in simultaneously, ; and of course the big traffic problems that causes, followed by half your industry going abandoned because of lack of workers (because you bulldozed all their homes) and a whole snowball of problems. There was no reason for them to not let us pick a theme right from the beginning.

torfinnzempel
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One thing to think about, the old wall was often built on top of earthworks, it wouldn't be unreasonable to have the reing road slightly higher than the rest of the village, or eavan rais the terrain from the Ring road in as they often built towns on artificial hills, the land then goes down and is more flat surrounding the village from where the walls used to be. Probably too late to do thia after the fact, at least with out MoveIt mod.

torfinnzempel
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Im from europe and i wanted to build city like that so thanks

vidrudolf
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u shouldve used a bit more grid. more prestigious cities still tried to obtain grids and straighter roads

pumfeethermodynamics
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Wouldn't traffic be a nightmare this way?

mariogomez
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Have you seen any of @Akruas' Altengrad series. That is a city built in the style of an old European city. He is doing a threw the ages series on that, so he starts in the 1900's, and then as he goes, he ages the vity forward ol1 decade at a time, so pre-war, post ww1, then post ww2 and the devistation, then it's Communist reconstruction, and onninto the present era. It's heavily moded but really good.

torfinnzempel