Simple Car Suspension In Unity

preview_player
Показать описание
This is done using Rigidbody.SweepTest with custom mesh colliders for wheels. The distace from the fender to the ground determines the amount of upward force applied to the point. That distance is then saved until next physics frame to calculate the damp.
Рекомендации по теме
Комментарии
Автор

This is seriously impressive! So things like the solid axle are completely physics based? No trickery?

haktic
Автор

Can you please put a link or all used formulas.

HIK-S