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PCG Ray Casting is Here And It Opens Crazy New Opportunities
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We continue trying out the new Unreal Engine 5.5 Preview PCG features. This time we try out Ray Casting, along with collisions, and some small HLSL codes that are built in now using PCG GPU.
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Chapters:
00:00 - Demo of Tutorial Result
00:48 - Getting Started With PCG
01:46 - Access Light Variables
04:11 - Loop a Specific Number of Times
05:51 - Raycast Loop From Light
17:33 - Prunning Points Outside of Light Cone
23:09 - Bounded vs Undbounded
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Chapters:
00:00 - Demo of Tutorial Result
00:48 - Getting Started With PCG
01:46 - Access Light Variables
04:11 - Loop a Specific Number of Times
05:51 - Raycast Loop From Light
17:33 - Prunning Points Outside of Light Cone
23:09 - Bounded vs Undbounded
PCG Ray Casting is Here And It Opens Crazy New Opportunities
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