SIGGRAPH 2021: Global Illumination Based on Surfels

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The SIGGRAPH presentation by Henrik Halen and Andreas Brinck presents global Illumination Based on Surfels (GIBS) – a solution for calculating indirect diffuse illumination in real-time. The solution combines hardware ray tracing with a discretization of scene geometry to cache and amortize lighting calculations across time and space. It requires no pre-computation, no special meshes, and no special UV sets, freeing artists from tedious and time-consuming processes required by traditional solutions. GIBS enables new possibilities in the runtime, allowing for high fidelity lighting in dynamic environments and for user-created content, while accommodating content of arbitrary scale. The algorithm is part of the suite of tools available to developers and teams throughout EA as part of the Frostbite engine.

This talk will detail the GIBS algorithm and how surfels are used to enable real-time ray-traced global illumination. We will describe how the scene is discretized into surfels on the fly, and why we think this discretization is a good fit for caching lighting operations. The talk will describe the acceleration structure used to enable efficient access to surfel data, and how this structure allows us to cover environments of arbitrary size, while keeping a predictable performance and memory footprint. We will detail how the algorithm handles dynamic objects, skinned characters, and transparency. Several techniques have been developed to efficiently integrate irradiance on surfels. We will describe our use of ray guiding, ray binning, spatial filters, and how we handle scenes with large numbers of lights.

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Amazing real time gi the way you do it is amazings

CdeeqFilmmaker
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hmm, mental ray photon emission in real time, sounds crazy)

ticiusarakan
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I am assuming using example of BF 2042, that game will have surfels based global illumination..

niks
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That is a very generous definition of "converged". This seems much too slow.

doltBmB
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Drink every time he says "Surfels"

SteveWebbbb
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Maybe Surfels will mean a revolution for the CG industry!

lzmihich
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Beautiful work. This can also be used in science on any applicable databases, like LLMs, Blockchains, GPTs, and raw data. Thank you.

aresaurelian
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Will the next ea games include this feature ?

LivingTheDream
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Maybe it's just the examples shown, but Lumen appears to give better results.

djayjp
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milliseconds man, talk to me about the milliseconds

doltBmB