Why Did SLI/Crossfire Die?

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Remember when showing off your multi-GPU setup was a flex? Pepperidge Farm remembers....Let's discuss why SLI/Crossfire went the way of the Dodo #Nvidia #amdgpu #radeongraphics #3dfx

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Note: I definitely goofed when I stated that Nvidia's SLI debuted in the GTX 600 series. It debuted on the 6000 series. Proofreading your script is important! 🤣

theshinyskull
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SLI wasn't introduced on the 600 series it was introduced on the 6000 series back in 2004

theaverageblitzer
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well with Lossless scaling Multi gpu is (in my opinion) working again. using a 3080 to render the game and a old 1080 for upscaling

niklasniko
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Highly underrated channel, keep up the work!

SCRFVC
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I ran crossfire in my 3rd computer (built in 2010). Most of the games I played didn't even utilize the second card. I vowed never again.

guntherultraboltnovacrunch
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Everything has its era... There were dual engine cars in the past, too.

hustensaftvernichter
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My feed has been good today :D
Underrated channel

PCTR
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I had a crossfire 7950 setup. If the game was supported, great….too bad the lack of support:(

adamfriedley
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If you don't count AMD iGPU/dGPU Crossfire, I built my first SLI rig last year with a pair of 7800 GTX GPUs. It runs Crysis well. I also own several Voodoo GPUs, including a Voodoo 5 5500, which was the first mainstream consumer example of dual GPU in SLI on a single board.
The real issue that killed SLI was microstuttering and support was gradually dropped as a result of people simply not using it. Also, the GTX 10 series helped, thanks to its huge performance uplift. While SLI compatible, very few people built 10 series SLI rigs for gaming and even fewer with Turing.

Lurch-Bot
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Damn that was good random YouTube recommendation for once, now, when it comes to SLI from what I remember back in the days, when I had a "Geforce 9800 GT", the 1GB version instead of the basic 512mb version mind you, because I'm crazy like that.
The memory in SLI doesn't stack, it's only limited to the lowest common denominator, the only stacking effect was the chip's power and that wasn't a 1:1 ratio but more a 50-75% boost over a single GPU (assuming that the game/software you were trying to use it on was compatible and optimized for SLI, some games were just unable to run on SLI or were butchered beyond playable by it.).
Stacking the memory was a planned feature since forever pretty much, and it was never done if I remember correctly, at least not when SLI was still relevant before the GTX cards came out and introduced (in my opinion) the first consumer level GPUs able to run latest games on maxed settings by themselves.

BelayaBirdy
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Without watching, perhaps price? SLI made sense when midrange cards cost like $100-$200 with high end cards around $300-$400. But when a good midrange card today is ~$400-$500 and high end cards start from $700-$800 that's really it for the graphics card budget. Who can afford 2?

harshbarj
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I was running a SLI GTX 760 (3gb) for years.

thor.halsli
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I'm just here hoping AMD eventually pulls off a chiplet based GPU in a future. They would destroy Nvidia in server applications.

peaj
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It would be the right time to put on the market a dedicated GPU that focus on RT only/mainly, in a sort of Hybrid Sli. Once games will start use PT with 3 or more bouncing lights, It will be hell on Earth and instead of having the DoomGuy, we got the Leather JackAss.

andreabriganti
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I wish SLI was improved upon so that it could work with modern GPUs, or at least could work with 20 and 30 series cards. Yeah I know it ain't financially feasible but goddamn the leaps and bounds in performance requirements really hurt when you're still running a card from 2020.

Aius-
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The more you buy the more you save and sli prevents user from svaing money by buying less

zerosam
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SLI and Crossfire could comeback for VR, as it's a best case scenario, each GPU renders each eye.

2:30 ATI debuted Crossfire before AMD's acquisition. A precursor actually came with the Rage Fury MAXX. But proper crossfire debuted in late 2005.

Overall, this video is very surface level and mostly just regurgitates the vague talking points from some normie tech YouTubers.

fungo
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well 2 card didn't equal 2 times the performance, but 2 times the power usage, so it wasn't so efficient. Not to mention that if a program/game wasn't programmed to implement this feature it was useless

johnnyhun
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screw sli, bring back stereoscopic 3d, the stuff that came with my graphics card 15 years ago. then they released a "update" that removed the feature entirely.

DeepRestMan
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Be thankful it died. We already have upscaling and frame gen as recommended specs just to reach 60 fps on a few games. If SLI was a thing devs would have even less of a reason to make games well instead of just requiring unacceptable specs to run their unoptimised shit.

paulc