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Zoomtopia Recap
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The Zoom Team is back after an eventful Zoomtopia to talk about the latest developments just released for Zoomtopia! They will be fielding questions about the Zoomtopia production including the Unreal Engine implementation for the show.
Andy Carluccio (Head of Client Innovation)
Jonathan Kokotajlo (Innovation Technical Program Manager)
Sam Kokajko (Event Services Manager)
4 47 Offset
00:00 Start
59:54 **** Zoomtopia Recap ****
01:29:45 What was the spc's on the Unreal machine used at Zoomtopia - Proc, RAM, I/O cand Graphics...
01:31:05 Was there any type of “dump button” or broadcast delay built into the system in case someone in the gallery decided to be inappropriate during the keynote?
01:33:08 What is the most effective path to learn to build a "minimum viable product" in Unreal Engine for production use?
01:34:42 Is there a Timeline for the Release of the Unrealengine Preset ?
01:35:04 What steps did you take to help the remote and venue audience interact with the presenters and each other?
01:38:16 Was the Zoom Room Pro A/V solution in the pipeline for the Keynote?
01:39:18 How do you keep the UI from appearing on the Decklink output?
01:41:08 For the Pro A/V rig that was showcased at Zoomtopia Recap - how can we get spec on gear, and is/are Zoom ready, willing and able to build out this infrastructure? Want/Need is real
01:41:58 given that DaVinci Resolve, Unreal Engine both with hardware (GPU) acceleration all works fine on my Ryzen based Linux PC were any of your test machines using Linux ?
01:42:47 How many operators were there? - not counting those who were moderating meetings and how might it scale in operation since the hardware requirements have been reduced?
01:43:37 When you talk about a "custom user interface," do you mean that the UI elements/code are custom-built and not stock Unreal Engine components?
01:45:34 Can/will/do you guys perform site surveys? There are some screens here to play with and we’d like to talk…
01:46:29 Is Zoom providing sample templates for Unreal Engine users and are you building in olde worlde "tooltips" when mouse/pointers hover over objects etc ?
01:47:42 Where can I find documentation for the Unreal UI editor? (I did the "first hour with Unreal Engine" a while back, but would love to try building UIs.)
01:48:34 Any hints on what you might want to do next with these new tools? Any companies we should follow who are designing for these new tools?
01:49:28 During the event, do you run the show from the Unreal Editor or do you compile it to an executable?
Andy Carluccio (Head of Client Innovation)
Jonathan Kokotajlo (Innovation Technical Program Manager)
Sam Kokajko (Event Services Manager)
4 47 Offset
00:00 Start
59:54 **** Zoomtopia Recap ****
01:29:45 What was the spc's on the Unreal machine used at Zoomtopia - Proc, RAM, I/O cand Graphics...
01:31:05 Was there any type of “dump button” or broadcast delay built into the system in case someone in the gallery decided to be inappropriate during the keynote?
01:33:08 What is the most effective path to learn to build a "minimum viable product" in Unreal Engine for production use?
01:34:42 Is there a Timeline for the Release of the Unrealengine Preset ?
01:35:04 What steps did you take to help the remote and venue audience interact with the presenters and each other?
01:38:16 Was the Zoom Room Pro A/V solution in the pipeline for the Keynote?
01:39:18 How do you keep the UI from appearing on the Decklink output?
01:41:08 For the Pro A/V rig that was showcased at Zoomtopia Recap - how can we get spec on gear, and is/are Zoom ready, willing and able to build out this infrastructure? Want/Need is real
01:41:58 given that DaVinci Resolve, Unreal Engine both with hardware (GPU) acceleration all works fine on my Ryzen based Linux PC were any of your test machines using Linux ?
01:42:47 How many operators were there? - not counting those who were moderating meetings and how might it scale in operation since the hardware requirements have been reduced?
01:43:37 When you talk about a "custom user interface," do you mean that the UI elements/code are custom-built and not stock Unreal Engine components?
01:45:34 Can/will/do you guys perform site surveys? There are some screens here to play with and we’d like to talk…
01:46:29 Is Zoom providing sample templates for Unreal Engine users and are you building in olde worlde "tooltips" when mouse/pointers hover over objects etc ?
01:47:42 Where can I find documentation for the Unreal UI editor? (I did the "first hour with Unreal Engine" a while back, but would love to try building UIs.)
01:48:34 Any hints on what you might want to do next with these new tools? Any companies we should follow who are designing for these new tools?
01:49:28 During the event, do you run the show from the Unreal Editor or do you compile it to an executable?
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