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D Day at Peleliu

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the game in 27 minutes (0:08); how the Japanese units work (3:47); how the cards work (4:23); how the map and cards work together (5:45); constrained nature of the game (7:17);“Bloody Nose Ridge” scenario (7:52); how HQ units wok (9:19); why this game is so successful (10:10); close combat example (15:23); abstraction in the game (21:41); components (27:16); play aids and rule book (31:55); game box details overview (33:13)
Note: two errors in close combat example. U.S. did have flamethrower and the last card shown had a 'reinforce' event which would have resulted in a 'no hit.' Outcome probably would have been the same without those errors but sorry about them!
Note: two errors in close combat example. U.S. did have flamethrower and the last card shown had a 'reinforce' event which would have resulted in a 'no hit.' Outcome probably would have been the same without those errors but sorry about them!
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