Blender Primitives Are Changing & They Look Good!

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Blender's primitives are becoming increasingly impressive, thanks to the recent improvements in Blender 4.x. The updates to the geometry nodes have led to remarkable new creations.

Let's Explore them.

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If Blender had Cinema 4D's Mograph and Fields, it would be the best Blender update since Geometry Nodes!

brunobordini
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With ND-Primitives, if you right-click and hit Convert To - Mesh, you will apply the modifier and the edits you've made to the primitive.

cerealexperiments
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The problem with Blender development is it adds features where not necessary but forgets a lot about basic features that are broken or important to add.

shabbirmerchant
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I need a simple "EDIT MESH/POLY" modifiere like 3dsMax- so simple. THX for the video!

robertguntert
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Maya’s system is quite interesting yet very fragile. For instance, it breaks the mesh if you beveled some edges and extruded some faces. After that you can’t just disable the bevel or even change number of segments. You can’t basically change anything that affects the number of points in your mesh. You can move things around though and change width which is cool but modifiers work way better in that case.
Having more procedural primitives is always welcomed, but what would really be a cherry on top of Geometry Nodes system is adding ability to edit generated mesh without needing to collapse the modifier stack.

DELETE
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at the speed geo nodes are being developed I think in future may get full geo node modeling support like u dont have to add the node urself but blender would do that automatically just like how 3dsmax and maya does and by the looks of it i think blender is going in that direction

Udayjeet_singh
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Modern primitive looks very interesting. Tinker Cad has gear and cone primitives. I was able to make some cool engine nacelles once I got the hang of it...

lylewyant
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omg editable poly modifier like 3ds max in the future would be insane

davinsaputraartandgamedev
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great news! so happy that this comes to blender in the future, this will help a lot

Clasesd
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I looove gizmos. I recently launched an array tools collection using them. Strangely fun setting them all up, and super nice having complex array controls in the viewport 🤓

jamescombridgeart
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When are they making a better bend modifier? 👀

rocker
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Great to see more tools like this. A similar tool that i use is wonder mesh.

king_niddler
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Non destructive primitives is being built with feedback on Blender Artists. Comments here are likely already in discussion there. See the thread. 👍

ZeroDean
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I was used to use edit mesh as a modifier from 3ds max days and i still miss it years after i moved to blender. Not a big deal tho once you realise shape keys are there.

simonmeszaros
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Geo nodes are really handy but dramatically inconvenient in terms of managing and adjusting. Look if you made a basic cube u have whole separated panel on the right for adjusting size scale whatever. But nodes are just piece of a rectangle. N panel actually mirrors what nodes contains most of the time.

karibaevulan
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C4D's mograph is still superior. Once blender matches c4d's mograph and its performance, it's over for them! Mograph with geo nodes is quite slow.

AbhiJ
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Finally a blender users confess that blender is so constructive at its core

sajjadabouei
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With the introduction of node tools, I wouldn’t be surprised if the developers’ eventual plan is to have edit mode operations and your node tree go hand in hand and affect each other much like the workflows of other software like in the outset of this video. If so tho I’d imagine that won’t be fully realized for a long time (unless we skyrocket Blender’s donation fund! #jointhetwopercent )

nrdkraft
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1:40 also see Edit Poly modifier in Max…

eobet
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I'm one of few that doesn't like Geometry Nodes at all. They're powerful, but are over-complicated and hard to memorize.

dr.koupop
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