Simplify your Lighting Workflow with Color Themes inside UE5

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Todays quick tip is about one of the things that I use everyday as a Loghting Artist when I work with Unrela Engine scenes.
Color themes can speed up your lighting and look dev workflow and allow you to organise your colors across larger UE5 projects.
This is my first step into creating short tutorials about Lighting in real time game engines.

Lighting plays a crucial role in creating immersive and interesting environments, and it can really make or break the visual impact of a scene.

Using color themes inside Unreal Engine saves me a lot of time every day, and I think it can do the same for you!
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Where do these colorthemes get stored and how can you move them between different projects?

The templates get saved inside the project config folder in a per Project user ini that can be found here:


Inside the ini you can search for [ColorThemes] and copy paste that section from one project ini to another. Additionally you could also edit the entries there, while doing so in editor is the far better option.

Dominik_Hildner
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Used UE from UE4 and never noticed this, god damn. UE has so many hidden gems/quality of life stuff, shame nobody does a video about all of them in a single video.

starscream
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Loving you videos man! Please continue putting them out!

lecastlevania
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All your scenes are top notch. This is impressive way to present a tutorial. Thanks for the present.

galinmonev
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Beautiful lighting! Truly inspiring. A tutorial on how you did the fog in the cyberpunk hallway would be incredible and help me with my scenes so much!

itssparkgames
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This technique is so much faster when used with Lightmixer

vfxart
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Terrific lesson. Quick, well-paced and super useful. Thanks for the tip! Sub'd 👍

outtoplay
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I would love a tutorial on the fog and how to achieve foggy looks like these in general :)

theblackvenom
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Erm… ive been using unreal since the UT99. And i didnt know this! So thanks man!

DeputyChiefWhip
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great content please do tutorial on game lighting must needed content. where did you get this environent ? is it on marketplace so cool!

vfxart
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Great Video. How did you made that the fluorescent tubes doesn´t flicker in Lumen? Did you use emissive materials on them or only placed point- and spot-lights?

michaelmuhlen
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Hi, great tutorial!

In your lighting, in the exterior map, there are an excessive number of lights. We used to work like that, but we had to stop because performance dropped to zero, and it became unusable for a videogames intended for the end user.

Is this project for a cinematic or for a video game? If it's for a video game, how do you handle it?

indigostudios
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Great Lighting:)
Where did the trees used in your scene come from in the marketplace?

rekxus_x
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I'm probably one of a million other users that have never really used the drag & drop panel in UE. ;)
Where are the color palettes saved to? And how easy is it to add them to other projects?

howitzer
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what is the name of those military assets?
and the hazmat suit

PinkDolphin
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How did you do the fog? Please make a tutorial

move
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is this a better way instead of having level instances with lighting?

johninglis