How to Play V for Victory - The Basics

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Rodge here! This video will help get you up to speed on V for Victory - the World War 2 Skirmish game from Studio Tomahawk.

00:47 - Setup
05:28 - Infantry Movement
11:20 - Infantry Shooting
28:32 - Morale
39:35 - Line of Sight and Spotting
46:19 - Assault Overview
49:30 - Turn Sequence
01:02:00 - Special Faction Rules

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*Rodge:
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Pinned mistakes in the video.

#1) I mention the save for infantry in the open is d6. This is a special case that applies only when they are running in the open (ie. this only applies when the enemy is using reactive fire to interrupt their run action). Otherwise, it is always d8 or d12.

#2) I mention the commander being safe behind friendly units. This special protection only applies if he's within VS of a friendly unit (which he's probably not in the video). If a commander is within VS of a friendly unit, he may only be targeted if he's the closest target and within L of the enemy trying to target him.

#3) Note my morale example/layout is correct. Unfortunately, the English version of the book has an error in the morale chart (which has been corrected in a hotfix FAQ on the Studio Tomahawk website.)

#4) To get rid of a fire marker, the team leader or vehicle needs to move a full S from where it shot. A smaller move or just activating for a move and not moving them at all won't cut it.

#5) The Spotting explanation is a bit off. Definitely read the rules and reference them as you go. I might do a stand alone video on this in the future once we've gotten a few more games in and I can speak more confidently about it.

RodgeRules
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Five for Friday is such a good title :D And finally some video about the game, hope to see some full game.

Fearior
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I have a ton of Bolt Action 28mm figures, this is something worth looking into

ArmchairWargamerAu
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I had no idea this game existed. Thank you for posting. I will look into it.

SGusky
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The ruleset seems...interesting. The visibility/spotting mechanics seem needlessly complicated, as does the morale scale.

I find it curious how they decided to use d8s and d12s when, statistically, boosting d6s to 4+/3+ to hit is essentially the same thing? Using different colored d6s is way more convenient.

The card/initiative system seems cool. It reminds me of Undaunted a bit.

ImperialLegionTV
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Can you play the game in a 3x3 table? Would it still be fun?

NattCrowt
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interesting that it goes D6->D8->D12 not D6->D8->D10->d12 Interesting concept though.

AJsWargaming
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