Papers, Please - All endings ( 1-20 )

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How to get ending 01?
"This occurs if the inspector runs into debt (i.e. the inspector has a negative balance at the end of the day)."

How to get ending 02?
"This occurs at any point if the inspector's entire family dies from sickness because the inspector fails to provide food, heat and medicine for his family."

How to get ending 03?
"On day 12, an M.O.I. investigator M. Vonel visits the booth asking for information about EZIC. If the inspector gives him the EZIC documents received earlier, he is immediately arrested."

How to get ending 04?
"On day 11, a strange man brings 1000 credits at the end of the day. The inspector may take them or burn them. If the money is burned, the man brings 2000 credits on the following day. If either of these gifts is accepted (i.e. not burned) the neighbors will report the inspector and his savings will be confiscated on day 13 pending investigation. EZIC will then try to help the inspector by sending an agent to interfere with the investigation. If the agent is not allowed to enter on day 14, the investigation will proceed and M. Vonel will arrest the inspector at the beginning of day 15."

How to get ending 05?
"Triggered if the inspector shoots a bystander (i.e. someone who is not a guard or an attacker) with a sniper rifle. "

How to get ending 06?
"Triggered if the inspector shoots a bystander (i.e. someone who is not a guard or an attacker) with a tranquilizer gun."

How to get ending 07?
"Triggered if the inspector shoots a guard with a sniper rifle."

How to get ending 08?
"Triggered if the inspector shoots a guard with a tranquilizer gun."

How to get ending 09?
"The inspector shoots the man in red with a sniper rifle when EZIC creates a diversion."

How to get ending 10?
"The inspector shoots the man in red with a tranquilizer gun when EZIC creates a diversion."

How to get ending 11?
"The M.O.A. supervisor inspects the booth on days 10, 20 and 30. If he finds any unauthorized wall hangings (the family photo, the Arskickers Pennant, or Son's Drawing) , he will give the inspector a warning. If he finds any issues for a second time, this ending is triggered and the inspector is sentenced to hard labor."

How to get ending 12?
"If the inspector detains Shae Piersovska on day 25, the M.O.A. supervisor will arrest the inspector next morning. This will also happen if the inspector was previously warned regarding unauthorized wall hangings on day 20 and denies Shae Piersovska."

How to get ending 13?
"The inspector must have completed fewer than four EZIC tasks. During the attack on day 31, the inspector only shoots the lower attacker and lets the other attacker blow up the wall (the upper attacker can be shot after the wall has been destroyed). Next day, the inspector is arrested for failing to defend the border."

How to get ending 14?
"The inspector must have completed at least four out of five EZIC tasks. If this is the case, an EZIC messenger will arrive on day 31 and tell the inspector to hold his fire. If the inspector decides to shoot the attackers anyway and the wall remains intact, this ending is triggered next morning."

How to get ending 15?
"The inspector must have completed at least four out of five EZIC tasks given throughout the game. If this is the case, an EZIC messenger will arrive on day 31 and tell the inspector to hold his fire during the attack. If the inspector shoots at least one of the attackers but the wall is blown up, this ending triggers immediately. EZIC takes over and the inspector's fate is unknown."

How to get ending 16?
"The inspector escapes to Obristan on his own or with some (but not all) of his living family members. The fate of the family members who stay behind is unknown."

How to get ending 17?
"The inspector must have completed one to three EZIC tasks given throughout the game. On day 31, the wall must remain intact (i.e. both EZIC attackers must be neutralized) and the inspector must not escape to Obristan afterwards. His connection with EZIC is then discovered in the information audit and he is put to death."

How to get ending 18?
"The inspector escapes to Obristan with all of his living family members. As a prerequisite, the inspector needs to (illegally) confiscate enough passports from Obristan citizens. This ending does not require the entire family to be alive and can thus be achieved even if only one family member is alive and escapes with the inspector."

How to get ending 19?
"The inspector must have completed at least four out of five EZIC tasks given throughout the game. If this is the case, an EZIC messenger will arrive on day 31 and tell the inspector to hold his fire. EZIC attackers blow up the border wall and EZIC gains power. If he sleeps at the end of day 31, they make the inspector their agent and move his family to a better apartment."

How to get ending 20?
END.

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Thanks for watching. Don't forget to like and subscribe.

taz
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The fact that the best ending for serving Arstoska is just "Get back to work" is fucking hilarious

pancakes
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The fact you finished the game with your whole family alive is an achievement on its own 😂

jackychen
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So basically there are 3 "good endings": escape to obristan with your entire family, let ezic blow up the wall to join them or just play the game normally refusing every ezic member and be clear of any suspicion

arthur_r
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There should be an ending where Jorji costava becomes the ruler of arstotzka

lucs
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Ending 13 be like:
You are under arrest for skill issue

blooberry
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Imagine going to cause a terrorist attack at the border and the border inspector attacks the guards for you, then end up dying anyway from mysterious reasons.

worthlesspieceofjunk
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Crime: putting his child's drawing on the wall
Sentence: forced labour

*Glory to Arstotzka lmao*

AndrewL
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Secret Ending:

Jorji Costava will rule Arstoska and the first thing he will do is he will make Cobrastan as real country

margarethmichelina
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"You are under arrest for bad taste in artwork. Your son never be artist."

K_TNE
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One thing there is (not actually one) but a responsible ending, this one is where you get the 20th ending while keeping your whole family alive (also getting the niece), being cooperative with Calensk and Sergiu but not with Ezic ofc, listening to your boss that comes every 10 days, stopping all terrorist attacks, getting all token, and the hardest NO CITATIONS (except for token opportunities duh).

raphaelmarcusgalman
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My favorite ending is probably ending 18, where you escape to Obristan with your whole family (including niece)

Leandorz
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I love that a ending can be that you hung up your child’s drawing onto the wall💀

fjordgaming
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the game can also end when you touch the white powder given by ezic agent

alaskayoung
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I respect you for not killing Sergiu at 5:33 even though he died few seconds later lol

REV-ENANT
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i remember watching someone play this and he gave the M.O.I. investigator the rebel's documents in hopes to rat them out. He was so annoyed he got arrested instead

JamesPlaysGames
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5:35 the fact that he murdered the two guards but was kind enough to leave Sergiu alive is kinda wholesome
...and then he exploded goddamnit

darkboigamedev
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6:30
Apparently, the guilt of throwing an explosive at three unconscious men was enough for that person's heart to spontaneously explode out of their chest.

willropa
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You: sacrifices job to shoot an Ezic enemy
Ezic: Sorry bud, can’t help you get outta jail lol sucks to suck

coolDude-sxwe
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the first time I played I managed to do the final 20 by accident, I wanted to escape to Obristan but I didn't understand the business of confiscating passports from people from Obristan, so I stayed in artotska, and it was good, the security officer told me it helped and I stayed in artotska with my family, a kind of bad government and others, but at least I could keep my wife, my mother-in-law, my niece alive until the end, glory to artotska. (apart from the time I accidentally surrendered when I gave ezic's papers to the security officer thinking he was going to destroy ezic so those annoying bastards wouldn't bother me about "a new artotska")

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