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Loops - Lecture 6 - CS50's Introduction to Programming with Scratch
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00:00:00 - Introduction
00:01:13 - Walking Cat
00:08:04 - Swimming Fish
00:12:30 - Pet the Cat
00:16:42 - Meow
00:19:54 - Circle
00:21:20 - Balloon 1
00:24:57 - Balloon 2
* Để sử dụng tiếng Việt, các bạn chọn Cài đặt -- Subtitles/CC -- Auto-translate
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This is CS50, Harvard University's introduction to the intellectual enterprises of computer science and the art of programming.
*
About this course
An introduction to programming using Scratch, a visual programming language via which aspiring programmers can write code by dragging and dropping graphical blocks (that resemble puzzle pieces) instead of typing out text. Used at the start of Harvard College's introductory course in computer science, CS50, Scratch was designed at MIT's Media Lab, empowering students with no prior programming experience to design their own animations, games, interactive art, and stories. Using Scratch, this course introduces students to fundamentals of programming, found not only in Scratch itself but in traditional text-based languages (like Java and Python) as well. Topics include: functions, which are instructions that perform tasks; return values, which are results that functions provide; conditions, via which programs can decide whether or not to perform some action; loops, via which programs can take action again and again; variables, via which programs can remember information; and more. Ultimately, this course prepares students for subsequent courses in programming.
*
What you'll learn
functions
events
values
conditions
loops
variables
abstraction
*
LICENSE
CC BY-NC-SA 4.0
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License
David J. Malan
00:01:13 - Walking Cat
00:08:04 - Swimming Fish
00:12:30 - Pet the Cat
00:16:42 - Meow
00:19:54 - Circle
00:21:20 - Balloon 1
00:24:57 - Balloon 2
* Để sử dụng tiếng Việt, các bạn chọn Cài đặt -- Subtitles/CC -- Auto-translate
*
This is CS50, Harvard University's introduction to the intellectual enterprises of computer science and the art of programming.
*
About this course
An introduction to programming using Scratch, a visual programming language via which aspiring programmers can write code by dragging and dropping graphical blocks (that resemble puzzle pieces) instead of typing out text. Used at the start of Harvard College's introductory course in computer science, CS50, Scratch was designed at MIT's Media Lab, empowering students with no prior programming experience to design their own animations, games, interactive art, and stories. Using Scratch, this course introduces students to fundamentals of programming, found not only in Scratch itself but in traditional text-based languages (like Java and Python) as well. Topics include: functions, which are instructions that perform tasks; return values, which are results that functions provide; conditions, via which programs can decide whether or not to perform some action; loops, via which programs can take action again and again; variables, via which programs can remember information; and more. Ultimately, this course prepares students for subsequent courses in programming.
*
What you'll learn
functions
events
values
conditions
loops
variables
abstraction
*
LICENSE
CC BY-NC-SA 4.0
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License
David J. Malan